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The Road To Ashport (warhammer Fantasy Rp) [ooc Thread]

Discussion in 'Role Playing' started by Akragth, May 10, 2015.

  1. Akragth Akragth Well-Known Member

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    Well, it's been quite a while since I did this, huh?

    I really wanted to use my style of RP again, as displayed in Necromunda/Dreadhaven, but bring it to a new setting and take a shot at an RP I wanted to do for a while now, even back when I was running Dreadhaven etc.

    So what I'm bringing is a roleplay set in the Warhammer fantasy world, rather than 40k, and is inspired by the likes of Mordheim, Malifaux, roguelike video games (especially my recent memories of Darkest Dungeon), as well as the Dreadhaven/Necromunda RPs themselves. This RP draws from the Warhammer Fantasy Roleplay Game range of books, across the various editions, but is a sugar coated version with a less rigid ruleset.

    With it, I also bring an evolved version of my google spreadsheet system. It'll look similar to the old stuff on the outside, but on the inside it's almost entirely automated, can update itself automatically (to do stuff like pay daily wages) and is a hell of a lot easier to use. This allows for complexity, without a mind numbing about of paperwork necessary for myself.

    I will also be employing images (some for places, others for characters) which is something I never really did before in my RPs.

    The Premise.
    This RP is set several years after the Warhammer end times. Now, officially, there's no canon word on what has happened after the end times as of yet. However, here, unofficially, I aim to look in to what came after, and the struggles that would inevitably come with that.

    To surmise, for those without knowledge of the end times, the warhammer world has basically been destroyed/ruptured/consumed by a chaos warp rift. In this RP, through whatever means, some fragments of the world managed to survive. How many? Don't know. But among them is the (madeup) city of Ashport, once a member of the now defunct empire. During the end times, the city fell, and was abandoned shortly thereafter. In the time since, the refugees/survivors have flocked back to the once grand city.

    The RP will begin with a group of prisoners (the players and a number of NPCs) being transported through a forested area on the outskirts of Ashport. The captors will then be attacked by a roaming band of warriors (their exact makeup will be voted on before we start). During the confusion, the prisoners manage to break free and arm themselves with what little they could scavenge (i.e. your starting items). The group will then run away ''tactically withdraw'' toward the city (having learned of its location from their captors), believing that it will offer them more safety than the forests they had found themselves in.

    What they will find is a city tearing itself apart, with no leadership, and plenty of violence going around. Deciding to stick together, due to a lack of any better options, the group will form eventually elect a leader, take a base of operations, etc. From there, your characters will be able to fullfil a role which best suits you, be it warband accountant, healer, trader, guard/generic warrior, jester, cook, lapdancer, or whatever else.

    With any luck the warband will grow, fending off rivals, mercenaries, bandits, city guards and who knows what else. Indeed, in time, who knows--perhaps the band could grow to rule the whole city! ;)

    The Mechanics.
    So what will the RP bring to the table?

    Well, for one, it's set in the fantasy world. ''But I don't know the warhammer fantasy stuff :(''. Fear not, unknowledgeable one(s), because that won't matter. Due to being post end times, the warhammer world is lost. Meaning that most of the cities, its kingdoms, the kings/queens/emperors/jesters, and pretty much everything else, no longer exist. Whilst there's still a history there to reference if you know it, it won't matter if you don't. What this means is that we can still use an established lore, without worrying about having to know its ins and outs.

    The RP will encompass the stats stuff I'm known for, but no classes. ''I hate stats!'' I hear (some of) you say. They're useful as a reference point for how capable a character would be at a particular task and are, in the main, more for me than you.

    With regards to the lack of classes, I'll instead give you stat points to spend as you see fit when you level up. That way, you tailor things to your liking, and don't get stuck in an archetype.

    This will be a fairly casual RP, with a focus on things beside just combat. I would expect players to post at least once every few days, and I will tailor my own posting to suit how the group is faring. I won't be using a mission system, so who does what will be up to that player and/or the warband leader. Some of the tasks can definitely be set up as if a mission, but it'll be a bit more freeform than going from a to b, performing task c, and then going back to base.

    The combat itself will be challenging, and any Mary Sue nonsense will see your character's skull used as someone's new cup. Fair warning, the NPCs will most probably die, so I wouldn't get attached to your new friends.

    There will be other warbands, looking to steal your/each other's territory, and only too willing to outbid you on a business opportunity, burn down your new warehouse, or murder your NPCs in their beds, just to get one up on you. ''Who are these warbands?'' Glad you asked, voice in my head. The warbands will be decided as we go on. What's more, I will let you guys vote on what the warbands are, and go from there.

    Your characters will be able to fulfill a role which best suits you, be it warband accountant, healer, trader, guard/generic fighter, jester, erotic dancer, or whatever else. The warband is sure to need dozens of roles filling, if it's to excel, and not everyone need be the muscle. We can have NPCs do that.

    PvP? Yea, I hear that groan. I will allow a certain level of PvP, if both sides are in agreement, but I won't allow anyone to gank someone else with no warning/for no reason. I would definitely use the stats for PvP, however, as it's the only truly fair way of doing things.

    Players who die may ''possess'' any of their other NPCs, who then picks up the dead guy's stuff, and go from there.

    The Characters.
    Well, what about the characters, I hear you say? You get to make a single character, but may be granted the use of various NPCs by the warband leader. These NPCs won't ''belong'' to you, but will be yours to use for however long as the leader sees fit.

    The player characters will all start with pretty crappy stats, and no particular expertise in anything much in terms of warfare/martial ability. I will allow you to have expertise in various other fields, such as cooking, smithing, or other similar trades, but not in warfare beyond militia level training (which, in fairness, is still pretty crappy).

    As you advance (via earning EXP), you'll level up, and earn yourselves more points to spend. More points in a stat gives you better odds of succeeding in any situation where that stat is challenged. EXP will be earned by completing goals in whatever tasks you are given to perform, or sometimes just because I feel like it. It will not be earned for making a kill, as that leads to the possibility of silly posting, just to up the kill score.

    The stats for this RP are:
    Strength (STR): which encompasses your overall melee ability, as well as physical strength.
    Toughness (TOU): which basically helps your character to avoid taking damage when hit, as well how intimidating the character is.
    Agility (AG): which is used to see whether a character is hit in battle, as well as how easily the character can move about the place.
    Charisma (CHA): which defines how witty and persuasive the character is.
    Perception (PER): which is used to determine how well your character sees the world around them, as well as how accurate they are with ranged weapons.
    Intelligence (INT): which defines how well the character can reason and deduct, as well as how intellectual they are.
    Willpower (WP): which defines how mentally resilient the character is.
    Wounds (W): how many whacks the character can take before they croak it.

    New characters will start off with 20 of each statistic. From there, each time you level up, you can spend the points as you see fit on any of the stats (except wounds, they rise per level). How many points are gained at a level up depend on the level you are at, a number which decreases as the characters advance upward.

    What else? Oh, races. You can pick elf, dwarf or human. The humans can be from any of the human kingdoms (Bretonnia, The Empire, Ind, Araby, etc), the elves can be from any of the elf races/kingdoms (dark, high or wood), and the dwarves can be from any dwarf hold.

    As mentioned earlier, they cannot be professional soldiers, nor can they be trained magicians/wizards/witches/necromancers/etc. They can have magical abilities, but they can't be much above the ability to light a candle with their minds. Otherwise there's no restriction of what profession they may have held prior to the RP.

    ''I wanna be a non-human/dwarf/elf.'' in my view, the rest of the races either don't fit the theme, are too powerful for the characters I'll be starting you with, or have other RPs that have covered them elsewhere.

    In terms of money, you will be paid a daily wage from the warband's coffer. The rate will be so 2.5% of the current overall funds, per player. So the more the warband has, the more you get. This system is fully automated, and the wages will be paid daily, taken from the warband's current balance at the time of the payment.

    The Warband Leader.
    The warband's leader (as chosen by you, the players) will do exactly what it says on the tin. They will delegate jobs/tasks for the players as necessary, and will act as the primary leader of the warband. This will grant them access to the gang's funds, where they can buy a multitude of goodies/NPC warband members/land/bribes, as well as other cool things. Some of these things cost a daily amount (wages/upkeep), so the leader will have to consider the warband's income vs the expense when buying. Funds can be earned by completing tasks, owning businesses/land, extorting other people's businesses, or just good old theft.

    It's probably worth mentioning that, unlike my previous RPs, holding the leader role is not going to be a guaranteed, permanent thing. New leaders may be elected, either by voting, or by stabbing the existing leader until they can't be leader anymore and then simply telling everyone that you're the biggest, so you're the boss. Equally, the leader may defend their position from usurpers if necessary, and we may even begin to see factions form within the band.

    The You.
    So what do I need from you? The following:

    Player Name:
    Character Name:
    Age:
    Gender:
    Race:
    Home City: [not Ashport, but otherwise make it up as you want.]
    Former profession: [can be almost anything besides professional soldier.]
    A SMALL biography [I'd suggest including how they got captured, at the very least.]
    Optionally, you may also include an image for your character.

    These may be posted here, or sent via PM to myself. Any questions/comments may also be directed via the same routes.

    Once I have a few people signed up, we can discuss the things I'd like people to vote on, then I'll post up the main thread, and we'll go from there.

    To surmise: if you're a fan of warhammer fantasy, mordheim, darker fantasy in general, my old RPs, enjoy flailing fire balls about, or just want to whack stuff with a big sword, then this is the roleplay for you! The sooner you sign up, the sooner we can get the show on the road.

    Possibly Useful Resources:
    Map of the old warhammer world.
    Warhammer name generator.
    DaKaptin, Mando, Loldoom and 3 others like this.
  2. Valrak Valrak Arch Cardinal Superior

    Title changed by request of OP :)
    Akragth likes this.
  3. Fox Vulpas Well-Known Member

    Player Name:Vulpas

    Character Name: Wolfker Branden

    Age: 23

    Gender: Male

    Race: Human

    Home City: Varen Field

    Former profession: Thievery

    A SMALL biography Wolfker Was born in Varen fields at a young life was orphaned Due to War's and food he grew up stealing things often times depending only on himself At times. During one particularity Brutal raid he was captured with some of his compatriots and has been a prisoner ever since. Brown haired and Yellowed eyed he stands around 6 ft tall and carries around a Blue trinket of his former parents and often times wears a type of mask to conceal his Identity. Somewhat shaved he often times is seen with a trimmed beard.

    Questions
    What kind of weapons will there be can we also combine magic with our classes.
    Akragth likes this.
  4. Akragth Akragth Well-Known Member

    There will be magic, but I'm not 100% on which spells/what sort of magic level there will be. It's the only part that's currently not finalised.

    Weapons wise, the usual warhammer/fantasy armoury. I decided to limit the number of weapons to remove redundency, so some are grouped together. But, additions will be welcome if needed.

    ________

    Updated the first post with more information, and the link to the Google sheets. At the moment they sheets lack certain information, but the basics are there for all to see.
  5. Loldoom Loldoom Well-Known Member

    Oh dear, not another one!

    But on a more serious note, I would love to join.

    Player name: Alldoom

    Character name: Jörg(Yoerg) Brechtholt

    Age: 31

    Gender: Male

    Species: Human

    Home city: Altdorf

    Former Profession: Courtier

    Biography:
    Jörg was a lackey in many regards, in the political hellscape of the capital he occupied the function of making sure certain people did or didn't paid taxes and fees on time, depending on what the higher ups said. No stranger to dead bodies or blood, still he hasn't really killed anyone, at least not with a knife or anything. A few people who made problems have however died by choking, not knowing the name of whoever killed them, but quite sure it was the guy with the sadistic grin and suspicious ring.

    Once the capital has been turned into an actual hellscape, the flunky somehow managed to make it into one of the rafts leading down the river Reik and escape as reality itself shattered. That was the good news, the bad news was that a bandit company was waiting by the river in hiding as the raft he was on landed on the river bank, taking everyone on board captive.
    _______________________________
    Not to be overly critical, but if there's one thing your missing on those docs it's poison:p
    Casavay likes this.
  6. Akragth Akragth Well-Known Member

    Fairly sure you mentioned poisons in Dreadhaven, too? :p I do have some noted down, so they'll get plopped in sooner or later.

    And welcome aboard!
    Loldoom likes this.
  7. Loldoom Loldoom Well-Known Member

    Maybe, don't quite remember:oops:

    I think I'm just being my regular old obvious-thing missing self but, I don't believe you said how starting items are bought or how much money we have for them?
  8. Akragth Akragth Well-Known Member

    I did touch on it, but it probably wasn't clear. You'll all start in prisoner/slave rags (clothes, in game terms), armed with a dagger, and with no money. I don't generally intend on paying money here there and everywhere, as tasks are completed, or whatever else--so instead the money for tasks will go to the warband's coffers. Each player will then be paid out of the warband's pocket, on a day by day basis--done automatically in the sheet, at noon my time (AEST/GMT+10). Obviously the warband won't have much income at first, so it'll be a bit of a slow grind to begin with. How fast income is earned comes down to the band leader, as well as the players themselves.

    That said, I'm not going to start off entirely cruel, and I will assign some limited funds once you've got to the city for you to use toward the beginning of things.
    Casavay and Loldoom like this.
  9. Mandalore the Ultimate Mando Well-Known Member

    Are you 100% positive that you want the Skaven to be absent from this RP? Because I would really like to RP a Skaven. I can share a few of my ideas as to why it could work if you so desire.

    Don't make me beg. I'll beg if I have too. :p
  10. Akragth Akragth Well-Known Member

    Na, not 100% against Skaven. Shoot me a PM with your ideas, and I'll discuss it with you.

    Same for anyone else. If you have a suggestion, or question, feel free to speak up.
    Mando likes this.

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