New Char sheets: Name: Dorallius Player: Grall Stonefist Class: Tactical marine Chapter: Excoriators Regular Equipment: - Gladius (non power short sword) - Bolt Pistol -Bolter - Mark of the scurge - Mark V Heresy armour -Flamer -Artificer helmet (Winged mouth grille) -Artificer chest Talents: #1 Mission -Unassailable: Like the true Excoriator Marine, Dorallius is able to hold the line no matter the cost. His presence inspires his comrades, making him the true bulwark against the incoming storm (Bonuses for fighting in the defense or holding some object etc). #2 Mission - Close combat: During the battle on Gelorn, Dorallius proved himself more than capable of fighting against a cadre of Howling Banshee's with only a gladius. Therefore, it made him become one of the deadliest warriors when it came to using such tactics. (Bonus with fighting in melee with knives, gladius, etc) ------------------------------------------------------------------------------------------------------------------------------------ Player Name: DeranVendar Character Name: Feron Race: Human (Adeptus Astartes) Chapter: Salamanders Designated Primary Role: Tactical Gear: Bolt Pistol, Combat Knife, Frag and Krak grenades,Bolter, Flamer, Power Armor (MK 7), Access to most types of bolt ammunition and ability to carry up to 4 different clips with him per mission, Relic golden one-handed hammer (Skull Splitter), Grenade launcher mounted on armor Talents: #1 Mission - Sound Tactician: Whatever Feron did during the mission was met with success. His actions proved that he is a skillful combatant, using brains over sheer force. Thinking before acting makes him a good choice for leadership and also a difficulty for his opponents (overall bonus for success for times Feron uses special tactics or moves, etc). #2 Mission - Tested and Found Pure: During the mission on the Graveyard World of Gelorn, Feron was separated from his comrades. He found himself in a set of underground catacombs where both his body and soul were tested for corruption. However, he passed it, proving to himself that he was untainted in every way. Later on, this knowledge would help him go through contact with Chaos Forces unscathed and unshaken. ------------------------------------------------------------------------------------------------------------------------------------ Player name: Alldoom Name: Sigismund Faction: "PDF" Profession: YOLO Knight Gear: Mono-longsword Adamantine full plate armour Squire to carry things for him 2 Wheellock pistols Rough riders horse Kite shield Horse Front armor Power Lance Talents: #1 Mission - Skilled Rider: Be it traversing a difficult mountain path or galloping through urban area, Sigismund proven himself as a skillful Knight, especially when it comes to riding. Wherever he might find himself, he would almost always find a way to move him and his horse without much hindrance. #2 Mission - Eldar slayer: During the battle for "Angelfall", Sigismund showed unwavering courage when pitted against the ancient aliens and their vile ways. Having proven himself by slaying an Exarch of the Dire Avengers, Sigismund was further introduced in mysteries of Eldar and how better to kill them (Bonus when fighting Eldar enemies). ------------------------------------------------------------------------------------------------------------------------------------ Player Name: Brother_Draconion Character Name: Draconion He'tar Race: Human (Adeptus Astartes) Chapter: Salamanders Designated Primary Role: Librarian Gear: Bolt Pistol, Combat Knife, Frag and Krak grenades, Bolter, Force Sword (Tahken Kaisen Zukuri Pattern - upgraded) Power Armor (MK 7), Psy Focus, Bionic left arm (Common craftsmanship), Chapter Trapping - Vigil Brazier, Secure Librarius Archival Tome, Calligraphy and Inscription Tools, Rite of Sanctioning. Psychic Powers: Short-range Telepathy, Divination, Dragon's Breath, Kessarghoth's Roar, Telekinesis Talents: #1 Mission - Psy Bomber: Draconion proved himself as a reliable force, his psychic attacks almost always hitting the mark. He became adept at using the plasma energy shaped in balls of heated air, going well beyond 'Dragon's breath' and thus it becoming a trademark in his attacks. #2 Mission - Polymath: Draconion has an in-depth command of multiple fields of academic and technical knowledge, enabling him to converse in-depth with experts and fill in for them to some degree, as well as the ability to speak multiple languages fluently. ------------------------------------------------------------------------------------------------------------------------------------ Player: Shadhunter Name - Jean Rank - Battle Sister Order: Order of the Argent Shroud Equipment - Bolter, Bolt Pistol, Combat Knife, Melta gun, Heavy Bolter. - (Not all at once of course.) Frag grenade, Krak grenade Chainsword Artificer chest armor Artificer helmet Bio-later Talents: #1Mission - Missionary: Choosing words first to try and solve problems, leaving the guns for later, Jean's caring for preservation of human life made her sensitive to troubles of others. Whenever there is someone in trouble, Jean will be the first to answer to call, which will award her with sympathy of others who share her way of thinking. #2 Mission - Talkative: During the mission on Gelorn, Jean showed that her skills as an ambassador of good faith didn't go unnoticed, perhaps that migth be a reason why she was summoned ro this team. Whenever there's a chance for talk, Jean will use it. (Diplomacy bonus etc.) ------------------------------------------------------------------------------------------------------------------------------------ Player: DaKaptin File #1953702 Name: Eddward "Edd for short" Club Species: Ogren BONE'ead Class: Shock trooper squad leader -retired- Note: His is above average intelliegence has attributed to desirable traits of following order, taking cover as needed, and an obsessive desire to keep his equipment clean in the service of the Emperor. Hailing from the Krourk Ogryn Auxilia Imperial Guard regements. Later transfering to the Catachan Jungle Fighters, earning a few recommendations and honors. -Redacted- Equipment include: Ripper Gun Bionic eye and metal skull plate from BONE process. One bionic hand/power fist. (Used as weapon) Carapace Armor (artificer chest) File #1953702.5 Name: Rocky O'Rafferty Species: Abhuman, Ratling Class: Petty Officer 2nd class of the Imperial Navy -AWOL- Equipment: Officers las-pistol Two small cooking knives, hidden up sleaves Flank vest Frag genade (1) Stub Revolver Modified Needler pistol Traits: #2 Mission: Edd - Protector: During the battle on Gelorn, Edd showed humility and great desire to protect his companions, turning into a bulwark against the hordes of mutants. He will keep this attitude throughout this adventure, making him a valuable asset to Marmaroth's team. (You can chose one guy to protect during the period of the mission and attempt to take his wounds on yourself). Rocky - Smartling: Not giving rats-ass about what lies the heretic priest told him, Rocky was quick to figure out the stuff was off and act accordingly as if he almost had a hunch for these things. (He is getting a hunch which will manifest during the missions, when something might be wrong, but it might also be just false alarm. Something like spider sense )
Player: DeathKorpsofKrieg Name: Amraphel Race: Human (Astartes) Rank: No data available Group affiliated with: No data available Regular Equipment: Plasma pistol (2x), power sword, Wrist-mounted flamer Armour: Mark 2 power armour dark green coloured, wears Long White hooded Robes over it. Summoned to "Angelfall" on Marmaroth's personal request. Traits: #2 Mission - Gunslinger: During the battle for "Angelfall", Amraphel have proven himself to be a master when it came to using pistols. He felled many with his technique, proving himself to be one of team's best mid-close range fighters. ------------------------------------------------------------------------------------------------------------------------------------ Player: Lord Watchman character name: tempestus the wise Age: 555 Class: librarian dreadnaught Equiptment: furiso dreadnaught armour dreadnaught force weapon in built to left dreadnaught arm with under slung heavy flamer (the weapon is a masive sword) has three right arms in the thunder hawk with him and one equiped which are as follows a twin linked las cannon a twin linked auto-cannon a missile launcher (frag, krak and flak) a dreadnaught close combat arm with inbuilt melta gun (blood tallon) a assasult cannon iron halo and the one his is wearing is a gift from the space wolves wich is a blizard sheild with inbiult teleporter so he can throw it and it return to him (captain america just with the added effect of arjak hammer teleport back to his arm if thats ok) psychic powers: divination,telepathy and pyromancy ------------------------------------------------------------------------------------------------------------------------------------ Name: Gaylord Beerle Player: @Xaphen Class: High Throne Agent-Pariah (All human feel uneasy around him. Psykers can die if they get too close or if the Pariah wants to siphon to much of his power. The Modified Null mask stops this.) Age: 93 Physical description: Black hair that Jets up from his scalp. His eyes are blue with a touch of green. More Muscular then his Inquisitor. His face shows as if he was in his early 20's due to Inquisitorial juvenat treatments. Usually wears a coat. He completely hides his face in a mask and unlike Inquisitor Aspin he shows his weapons openly. Gear: -Ripper AutoPistol - Night Reaper Combat blade -Custom Long Las (Targeter and Mono-bayonet) - Carapace Armor Plates - Modified Null Mask -Manner's Rosarius - Artificer Mask *Modified Null mask- Its purpose has been changed into actual giving a Psychic presence, but still keeping his Pariah Aura just to his Physical body. The Mask also allows basic Auto-senses and Vox caster. Traits: #2Mission - Sniper: Having proven himself to be a skillful sharpshooter during the battle in the hangar, Beerle got another role to play in this team, being its only capable sniper. (Bonuses whenever you are using long las or similar weapons) Name: Icelos Mega Player: @Xaphen Class: Deathwatch Black Shield Physical description: The Astartes face is quite unscathed for an older Astarte. The only noticeable feature is a deep scar on his neck . His eye are Gold while his hair is Black and kept short. Pale skin that leaves some wrinkles on his face. His armor is ramshackled. It looks ancient and littered with sealed bullet wounds, dents, and scars. The black helm has a single deep silver scar running past his right Helmet's lens. Even with all the, less then pleasing esthetics, the Mark VII Power armor functions at full strength. With all titles, deeds, and purity ribbons being torn off, the only thing that is shown on the armor is a cingulum belt. His left arm that bears the livery of the Deathwatch, shows no forms of damage. Unlike most of his armor. Gear: -Mark VII Power armor -Bolter -2x Frag grenades -Matching pair of Combat blades -Power Axe: This Master Crafted Axe was forged to resemble an Axe of Ultramar, from the Chapter of the Ultramarines. The short axe does not bear the iconography of the legendary chapter, but the blade and handle are distinctly shaped like it. - Artificer helmet ----------------------------------------------------------------------------------------------------------------------------------- Player name: Vulpas Name- Volorox Chapter - Marines Malevolent Class - Assault marine Equipment- Chain halberd Jump pack 1 Melta bomb 1 frak grenade 1 Bolt pistol 1 mark 6 power armor Wrist-mounted flamer Power halberd History Major battles served in 3rd war armargedon and a death watch veteren Serving through more then 12 missions with death watch and a acuumaltive 75 years with them. Traits: #2 Mission - Descent of Angels: Volorox had proven himself to be a master of using jump pack attacks, may it be fighting against Eldar or Daemons. Due to it, the Marine Malevolent became irreplaceable asset in Marmaroth's fast attack (you can use jump packs with great skill, even in tight corridors etc). ------------------------------------------------------------------------------------------------------------------------------------ Player: Porobros Cain Name: Fenix Grosvenor Title: Bloodhound Class: Metallican Gunslinger (Bounty Hunter) Description: Carapace armor covers Fenix from head to toe. A custom Grav-chute pack, along with a Plasma-pistol(Peacemaker) and an autogun ripper pistol(Deathdealer), combat knife, a couple of EMP grenades, and a servo-skull, Bolas launcher, Hand flamer, Purgatus Crossbow Fenix's helmet has sensors and uses the servo-skull as a second pair of eyes. A brown ragged cloak covers Fenix's shoulders and back, obscuring the grav-chute. Traits: #2 Mission - Quickdraw: During the mission on Gelorn, Fenix had proven himself as a true gunslinger, capable of reacting to threats as fast as possible, most of the times much faster than his enemies thought was possible. (Bonus on reaction speed etc).
I may be missing for a bit do to some troubles in the area But I will post when I can friends. I may post less do to a trouble with the internet provodier
Hey guys, sorry for the lack of a post, I have an exam at 16h (40 minutes from now) and I was busy with that It lasts for about 3 hours and once I'm done with it, I'll do a proper landing post so a proper dakka can finally begin
i should be back to posting properly at around the same time just got one final appointment with the doctor over something
Hey guys, was told that I should post this here so everyone can see my Marine seens as though I'll be joining Name: Ascoth Player: Sam/squirrel Class: Assault marine Chapter or other Imperial institution: Blood Angels Equipment: Jump pack, Hand flamer, Power axe or Chainsword, melta bombs, bionic eye History & Appearance: Ascoth was born on Baal Prime to one of the many feral tribes on the planet. In his youth he quickly showed promise as a capable hunter although he was known to not work well with others due to his hot headed temper. After becoming a Blood Angel Ascoth was assigned to the third company and on his 13th year as a member of the third company they were sent to Armagedon to fight against the ork tide that had assulted the planet once again. Under captain tychos command Ascoths squad were sent to take a position east of their position. After detaching from the main force the squad came under heavy attack which saw most of the squad killed including the Sergent. Durring the heat of the battle an Ork choppa managed to catch Ascoth from the side and penetrated his helm, it caught his left eye and tore down his face to the bottom of his cheek. However Ascoth found something inside him, the rage that tore at him since his childhood and took control of the situation. Either pure vengance or the will to survive allowed Ascoth and the remaing members of the squad to survive. After the fighting had died down and they had secured the position they managed to recieve word from their brothers to the west that captain Tycho had fallen to the black rage and after explaining their situation to their stand in commander he apointed Ascoth leader of the squad with the instruction to get back to the main force to regroup and repel the Ork horde. Appearance: 7 foot 3 inches with shoulder legnth blonde hair, fairly stocky build. A bionic left eye with a scar under it down to his cheek from his wound on Armagedon. Has a tattoo across the whole of his back of Angel wings similar to that of Sanguinus and has a tattoo of a chalice of blood on his right shoulder.