That transports getting easy killed is a problem of organisation First you need to find a good spot to park it Then you need at least 1 guy to protect the transport or better 2 guy This way your transport shouldn't die that fast
I like the idea of capturing Tactical Points, like i remember Command and Conquer when you captured Oil Refinarys and you get more resources, like here you can spawn there or spawn more vehicles, air support etc
Yep, okay, I agree with you, you have a slightly better chance with guards. Two guards, doing nothing, all game but watch people run up to the fun part of the game. Of course, as discussed, a melta can still kill your vehicle quicker than you can kill him. And then you run out of transports.
ya it might not be fun but its important it would also have to be rewarded like defending a captured point
Or, we scrap the idea of transports as magical spawn portals, and give that idea to bunkers around the map that can be taken and retaken easily and make transports purely transports
To all the people posting melta nerf requests, these suggestions to reign in importance of transport spawns is the best way. Not nerfing a gun.
Increasing vehicle lethality or anything that encourages high vehicle occupancy would be the worst possible option with the current game design. Lethal vehicles might be fun for an open world MMO with no player caps and enough open territory between bases to have tank battles, but it has no place in a match-based system with relatively low player caps and a game play entirely centered around capturing points in indoor areas. The last thing I'd want to see in EC is 8 people sitting in their vehicles for an entire skirmish match while the rest of the team tries to win objectives indoors 7 v 15. I really like the idea of secondary spawn objectives, but the easiest fix right now would be to make all players able to spawn at any transport without the silly squad limitations. That one change alone would reduce downtime by a significant amount.