2 years of EC gaming, there hasn't been huge improvement in performance issue. Developers announced few times that they improved lag and rubberbanding issue but its still happening nowadays. I am playing with lowest setting plus with no shadow but still experiencing lag issue. Then I've found out the real reason. Recently, I was searching EC content file for workshop reference and I went into buildings file. there I found the most of the major buildings assets and these are there polycounts decoration furnance - 180K WTF?! building sector -42k polycounts Honestly I want to know who the f was in charge of putting this in massively multiplayer game.. as you all know there are countless building assets in each map and these are only one of them and each of them has at least over 30k TRIS polycounts. It is way more than our ingame player models... It isn't connection issue or engine, it's just this whole game design issue that causing all these lags.