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The Poison Grenades needs to be tweaked

Discussion in 'General Discussion' started by Romp, Oct 19, 2016.

  1. Romp Romp Subordinate

    The Orks' poison grenades needs to be tweaked.

    If it damages enemies it should damages the orks!

    WTF design is this? once you get hit, you are guaranteed to die, you walk passes it you are guaranteed to die... and when you are downed, someone revive you, and you die again!!

    who ever designed this should be shot in the head as he/she is definitely bias towards the orks. Things were never thought through properly and this is really frustrating.

    Another stupid design is the Painboy's poison, when you clank, you get poison... what the heck is this?

    It is so frustrating that the dev do not look seriously over balance and fairness.. all TCSS and NATO
  2. MungFuSensei MungFuSensei Steam Early Access

    They do poison friendlies. Next time, try something out for yourself before you criticize.
    Drakonite and Gaan_Cathal like this.
  3. SaffronB SaffronB Preacher

    Orks have diffrent physiology then other races there for they don't get poisoned, that is how I explain it to myself
  4. Ork Poison nades do friendly fire.
    Happened often enough to me that i saw a downed teammates and threw a dokbomb towards them, just to realize i have the poison-nade loudout equipped :D
  5. NurgleBurger NurgleBurger Steam Early Access

    Yes they do need to be tweaked. They should be renamed Blight grenades and given to CSM. :(
    Koko and Rathael like this.
  6. Steakbeard Steakbeard Steam Early Access

    True, it is a stupid design, should be renamed to Ork spore grenade and heal orks and poison everyone else. That would be better
  7. Lerdoc Katitof Well-Known Member

    Newsflash: They do poison allies.
    Drakonite and Gaan_Cathal like this.
  8. Viking Vking Arkhona Vanguard

    Do they have the same visuals? I feel like this could be the reason for OP´s confusion.
  9. hsp hsp First Blood!

    I didn't get poisoned on clangs, not that I remember. If you do it is most certainly a bug.
  10. Dok Gobsmasha Koko Subordinate

    I have never really seen many complaints about Painboyz up till now. I guess the round of tweaks is already nearing its end and it's time to go for a class that for me is perfectly fine.

    Btw: you don't apply poison when you clang. At least not by design.

    In fact, absolutely zero of the things you said are true.

    Sikkbombs aren't a guaranteed death unless you stand inside there long enough like a dumdum. Which could be said about any DoT effect in this game. I see LSMs fighting in the poison all the time and then complaining that it's OP.

    It's not, you're just not reacting to it. It's meant to deter you from standing there. If you choose to stand there, that is your mistake, therefore you pay for it.

    Stop claiming that mechanics working as intended are not working as intended.

    The healing area is a light green mist with rings of healyness around it. The Sikkbomb is a dense dark green fog that doesn't let you see through it. Very much different.
    Gaan_Cathal likes this.

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