Uuuh, who has said individual Orks should be a "whipping boy"? Certainly no-one who's written a coherent post in the last few pages. And anyone who thinks that Orks should need to outnumber their opponents to function is an idiot. Obviously a Waaagh mechanic would be an inherent part of the balancing of Orks. I don't quite see where people are getting this ridiculous idea that the presence of one necessitates reducing Boyz to the level of Guardsmen, it doesn't. The fact remains that Orks are less accurate and less well armoured than Marines for no inherent benefit (no, 'Eavy Armour does not count, because that's Equipment Allocation the Marine gets to spend on Kraken Bolts, Artificer Armour, Terminator Honours or what have you). A local-numbers-based Waagh mechanic offers a novel and interesting dynamic to counteract these two inherent disadvantages. The other option is to reduce them to reskinned Marines, which would lead to the game being rather pointless since it wouldn't be 40K. A Waaagh mechanic does not mean that you need to outnumber your opponent as Orks. It means you need to be where the other Orks are. That leads to a self-sustaining rolling blob of Green that will storm about slaughtering anything in it's path with very little manageability at the strategic level. Which sounds a bit...I dunno...Orky, really. That would not be lore accurate in the slightest. Movie Marines =/= Lore Marines.
You. I like you. I did point out 'Eavy Armour as one means to give Orks some extra resilience to compensate, but by no means is it going to counteract their poor armour quality overall. I am fairly certain the devs already have a plan here, and if not, this is something they should think about.
correction. FREE TO WAAGH players weaker. people who pay for the game same strength. there is a MASSIVE difference. for the record, im going to play every faction. hopefully every sub faction. and every faction that comes out after release, as well as every subfaction.
agreed. however, i can see a single marine player killing a dozen or so orks, 3 of which are nobz. meanwhile, a nob is rampaging through marines, killing a dozen or so, a few of whom are veterans.
Not really, since polls so far indicate that the Ork faction's backbone will be FtW players. Also, I think it is safe to assume that if FtW players find themselves weaker than all others across the board, they will be more inclined to stop playing than to buy the game. If your character sucks, then your game experience sucks. Who wants to buy a game that sucks?
For the record, this is not what the devs have said will be the case. F2W players will have full or nearly full access to at least one of the Basic Classes avaliable to Orks. A P2P Ork and a F2W Ork of that class will be of equal power.
No, I'm pretty sure it would be very accurate that a Marine could kill dozens of Orks in-universe. Marines are the absolute best super-warriors the Imperium has to offer, and were designed to be one man armies. They have to be this powerful due to their incredibly tiny numbers. Anything less and they would have become pointless and died out completely long ago. On the other hand, Orks have no problem with troop numbers in a battle (maybe something along the lines of a thousand Orks for every one Marine on the field), and are all about crushing their enemies in a seemingly endless hordes. Even though the Marine is skillfully slicing through dozens of Orks, he can eventually be overwhelmed and defeated if the Orks simply keep pounding on him over and over, wave after wave. That's how the Orks win. Green Tide. As for the whole "OMG Movies Marines!1!" thing, I'd say they're actually far closer to the lore than the hugely nerfed Marines that can be killed by some Grots on the tabletop. More than an entire squad of Marines, including some veterans, being killed by a single Nob in a battle is a massive loss for the Astartes. Entire Chapters would be extinct in no time if that happened regularly in battle. I don't think some of you understand the scale here...
Let's be honest, an Ork F2P player shouldn't be a bit weaker, just not have access to all the oodles and oodles of fancy loot and bitz dat an Ork 'as. One could say that that really is weaker, and while that may be right in a way, you can also chock it up to skill when F2P Orks topple other players. I honestly don't think that, "but Orks are so much weaker than space marines and smaller" really fits, especially when Orks on average are 7 foot tall slouched Hulk Hogans, and even Ghazzy himself had Orks that were rumored to be 12 foot tall boyz just from all the fighting and fun Armageddon was causing.
So what is your point? That what is said about Space Marines is true (Strength, abilities, fighting style), but what is said about Orks is false (That any SM can kill an Ork, but if he finds himself at close range with an Ork with a SLugga and Choppa, and that Space Marines usually don't fight hordes like Orks and Tyranids because, as you said, overwhelming them will be easy - Precision Striking is more their style) Is false? On top of that, what are you trying to contribute to the discussion? That Orks should in fact be weaker than Space Marines in game? You are kinda preaching to the wrong choir here.
I think I understood the sentence wrong, but did you just say 1 Marine for 1000 Orks?... I understand the scale you're talking about. The scale of Space Marines lies as 10 Marines per Imperial controlled planet and 1 Terminator per planet (Something about that). That might sound like little, unless you actually really think about all the controlled Imperial worlds. Afterall, they're galaxy wide. But to say every single Ork is a grot compared to a Space Marine is a joke. If you read the story about the Emporers attack on Gorro, the Emperor got overpowered by a single Ork(In the middle of battle) and nearly ended up dead by the hands of an Ork. Though this Ork was propably a Warboss, it's described with having a unreal rage and power. Besides this, thousands of Space Marines died there, including the whole Justaerin Terminator 1st Company (Except Abaddon) But still, back to subject. Fact is, Space Marines are Imperiums finest warriors, but not so fine they can go "lawnmow" trough 100 Orks in an instant. This isn't Space Marine Game or some of those books where 4 Marines stop a WAAAGH. TT is also a completly different matter that cannot be compared. "Nerfed Marines" that get killed by grots is of course alot more likely in TT, as Luck is a great factor in TT.