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The Ork Fluff Problem

Discussion in 'Orks' started by Onomatopoetic, Nov 11, 2014.

  1. Eh, the WAAGH mechanic is just a theoretical term with no real meaning at this point. It could mean a lot of things such as; increased accurace/weapon damage, increased health or armor, xp bonus, movement speed increase, RP collection rate increase, etc. Point being, it doesn't necessitate anything, certainly not making an individual Ork the wipping boy. A faction that relies on numbers to be useful just is not a good idea, at all. Particularly when they are not anticipates to actually have the most numbers, so nerfing them on an individual level is not going to encourage players to work as a team, it will encourage them to quit.

    As for the WAAGH, one or more of those features I mentioned could be ties to it, and thus a particular stat could be generally inferior unless surrounded by other Orks. However, the issue is there are many out there that call for orks to be inferior for basically all of their base stats, which is dumb and bad gameplay.
    Appledrink and Blakklaw like this.
  2. Gruk'Lok Blakk Klaw Blakklaw Arkhona Vanguard

    This is exactly how I see it, completly agree with your viewpoint. Specially the part with making a faction that relies on numbers and how that is very bad.
    As for the making Orks decreased in all stats and should be mowed down because "they are orks?", is a joke. Won't even take that serious. "Orks should be exactly the same as in Space Marine and every single Space Marine should be like Captain Titus, cutting trough Orks like butter"
    Gottar_Krakdskull likes this.
  3. Nicodemus_I Nicodemus_I Subordinate

    The weaker Orks should simply be less armoured, possibly weaker accuracy rates and perhaps a tad slower than, say, a Space Marine. However, health or damage definitely should not be reduced. If anything ,they should have boosted health regen and perhaps even better melee damage than most Marine classes, and only get better if bigger Orks are playable. We don't know how their hierearchy works in-game, if at all.

    Orks handle ranged combat by hailing a massive wall of flak at the enemies, one that is also very noisy and dead killy'. They don't need to be good shots, they just shoot more bullets (Vladof philospophy, but fits the context). In melee, they swing furiously and savagely, but not blindly. If you misstep and get hit, then you really do get hit.

    They can achieve advantages through the lore, as much as disadvantage, and it's up to the devs how they handle that. With their point-based loadout system, Orks may just fine be able to stand up to the rest, because their potential for strange wargear is effectively limitless.

    No doubt 'Eavy armour will be a thing, and thye have already mentioned rokkits, which would be far friendlier in regards of mobility, as opposed to (possible) SM missiles. Orks also have very similar, or even equal or better wargear than the others, in some cases. Burnas are more common, so they might be able to save up on a few loadout points there (if flamers will be a thing), and big choppas and power klaws might give the Orks an edge too, depending on who uses them (even if a power klaw is a power fist, in essence).

    The Eldar will most likely also be squishy, probably even worse off than Orks, and they won' complain, not with the guns they're packing. Yes, Orks should have weaker armour, and yes, Orks should be less accurate, but this does not mean they should - or would - suck.

    Remember, you can always come back for "anuva' go", preferably with more dakka.
  4. Gruk'Lok Blakk Klaw Blakklaw Arkhona Vanguard

    You can "come back for anuva' go" a couple of times, but should that be the reminder if Orks are unable to compete? Can't depend on "I'll come back ya git!" (Though Orky!) if you're doing objectives, example Fortress Invasion.

    Who's this? Don't think I understand which Orks you're talking about.
  5. Nicodemus_I Nicodemus_I Subordinate

    Firstly, that was simply an Orky end for my post, not an argument. I apologize for the confusion.

    Weaker Orks are Boyz, and all their special variants. 'Weaker' in comparison to the stronger ones, eg. Nobz.

    Now, for the "they are a horde army" -thing. Sure they are, but because this is an MMO action game, it would be incredibly difficult to force players to move about in mobs of 10+ Ork Boyz, and still enjoy it. In the long run they do gain the advantage in numbers because of F2W, but that does not ensure individual players' enjoyment.

    However, it is possible to encourage group playing. Actually, a Battlefield-style squad system could work for the rest of the factions rather well. For Orks, though, it would not. They could be encouraged to group together, but it wouldn't have to be mandatory or something they'd need to do to succeed. Aura bonuses granted by support classes (have forgotten what they were), or the more elite players, who may even have temporary access to Nobz or Weirdboyz, might be able to provide a good reason for the Orks to temporarily huddle together.

    Naturally, such bonuses should be temporary, or rather small, but even then they can give a significant edge if used well. Just as well as Power Armour and Bolters could.
    Blakklaw likes this.
  6. Gruk'Lok Blakk Klaw Blakklaw Arkhona Vanguard

    Very good points, no worries on the confusion, was me who got it wrong my friend. Didn't spot da' dakka.
    I agree with that everything you said in that post, if I understood it right, you're saying that Orks shouldn't be forced in groups, which wouldn't work. Completly agree.
  7. Nicodemus_I Nicodemus_I Subordinate

    Yeah, not forced. Encouragement is, IMO, fine. Orkiness can be kept, but it doesn't have to, and can't, be 100%, because the rest aren't. Just the fact that Marines get Apothecaries as one of their basic classes should mean Orks don't have to be 100%.
  8. Locutus Locutus Arkhona Vanguard

    Some people have to understand that this game will not be lore accurate. A truly lore accurate game means a Space Marine would be capable of tearing through dozens upon dozens of Ork players with ease. This will not happen in EC. The Devs are greatly bending the lore in this area for gameplay balance.
    TheWiseDane likes this.
  9. Nicodemus_I Nicodemus_I Subordinate

    And have already done so.
  10. Amen.
    JudgeDeath and TautologicGaming like this.

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