That's so close to being a quad gun, tho then your neighbors might start having laser pointers aimed at your lawn.
They use steam because they don't care for the forums or they believe coming to the forums with their 'opinions' will cause them to get banned.
How is it like shit? To me, it's fine, acceleration and deceleration will definitely need more tuning but overall the vehicles function exactly like I expect them to. Having experienced games like PS2, World of Tank and Warthunder (the best vehicle simulation game currently), I can say that EC's vehicle's handling is not that far behind.
hmmm rhinos and predators feel clunky. pretty sure even ww1 tanks had better turning ability then these 40k ones, at the very least they should stop trying to turn right when i try to turn left and vise versa. its not terrible, i just feel its more limited than what a futuristic tank should be.
Better take that back. Tanks didn't git gud over night. They were barely faster than walking by foot & turning was like turning a ship. Plenty of WW2 tanks were a LOT better. WW1 Tank's primary tactical use was to crush barbed wire lines & psychological shock. Those tanks in Battlefield 1 were made for the ADHD BF gameplay to please the young audience.
was an over exaggerated example lol but it still stands that the movement in the game of preds and rhinos doesnt feel as mobile as it should be in this futeristic setting. not to mention the amount of vehicle blockers that are in the game is just too damn high lol. we have lots of weapons we can use to counter vehicles but the vehicles are not allowed to traverse into areas where actually using those weapons wouldnt be a waste of time, with exceptions of course. not all maps are like this.
The vehicle blockers came from a time where there was only the Lascannon who was able to deal with them. If you look at the patchlogs, it was one of the first patches. Now that we have proper AV, i also think they should go
I don't think bE should start removing the invisible walls that keep blocking the tanks, so that we can guarantee the tanks won't start going to places they are not designed to enter.
Im not talking about all the blockers, like up the stair of harkus eg, should have made that clear But blockers as you see them on olypsis for example. Those are just not neccessary (A and B while they are in a building anyway?)
with increased tank rez timers thats not too much of an issue for tanks to be getting into strange areas, minus spawn points