So now that we know roughly how many players can be put into a battlefield, what are the plans of how many NPC's players can attempt to contend with at one time? - In the open world. - In instanced dungeons (underhives). I'd sure hope that the underhives function with a sense of realism. If you provoke one creature, you provoke them all.
Depends on the creature, and i hope they arent all in places like dungeons. They should be able to move, ambush and stuff. THAT is realism
In lore tyranids continue to spread out no matter how many die, untill they have taken at least half the planet. So id assume an infinite amount continuously spawning (like 1 random spawn a second).
Yup, that seems reasonable. And when there are too many of them, they would just attack somewhere and would get decimated. Dungeons though, are another thing. I would guess it depends on how hard the dungeons, or how strong the players are. I would prefer not to have hundreds of Gaunts in one dungeon, but rather a bunch of them led by one or more bigger creature/s, and this being put into the dungeon at a good ratio.
It's just too early to say - but in general 1 NPC equals 1 PC - because it's mostly about what is shown on the Clients and not about the AI computations.
Hmm. That seems kinda small to me, but I guess we'll just have to go for it. EDIT: Come to think about it, I might have understood that wrong. You're saying that one NPC is as hardware intense as one player, not that there will be around one NPC per PC right?
If we're to expect hundreds in PvP battles on the surface, does this mean we may potentially see hundreds of NPC's in 'dungeons'? (Similar to the Last Stand in DOW2?)