Background Image

The influence of Chaos is strong. The imbalance between factions.

Discussion in 'Space Marines' started by MiljewJR, Feb 4, 2016.

  1. Tarl68 TARL68 Arkhona Vanguard

    hmmm

    my 2cents

    apoth = kill/kill/heal/execute/kill/execute/heal/kill/kill
    sorc = heal/heal

    sorc cant kill anything unless its blind or already half dead, can barely heal a team mate without the team mate being killed during the process, cant try to hide what class it is like the blood angel apoths

    sorcs need some serious love
    CabalTrainee likes this.
  2. MHezzu MHezzu Confessor

    I agree. But then again, it will get more offensive spells & I bet the force sword will get a buff too.
  3. Grigdusher Grigdusher Arch-Cardinal

    oh tzeentch there is a lot of terrible sorcerer players, the last pages are giving me mutation.

    seriusly. executing IN THE MIDDLE OF A COMBAT WITH A NATRHECIUM???????

    because nathrecium execution is sooo fast!!

    apot= running behind wounded player, the player use first aid kit.
    apoth = running behind a wounded player, the player use an ammo/box rhino.

    apoth= downed player by someone shooting at him, need to run and find an approach for heal him, exit from the cover and running in the direction of the enemy that have downed my mate (so the apoth can't shot bevause he have to run cover to cover or the ally will bleed out, and the risk of getting a grenade on the face or other stuff trhowed at the downed player.

    apoth= player downed in melee... maybe i heal
    him maybe... so i better shoot, next time i will spawn as tactical... because i can kill faster and i survive more so i can save more ally before they bleed out.

    apoth= all enemy are dead! wow now i will revive my four downed teammates in only 4 seconds instead of 6!!! and they don't even nead to press E on this ammo box that the dev have placed behind any single corner and remove any real use for my class!



    not blessed by tzeentch

    sorcerer= why i can't use doombolt??? why??! i am supposed to be a sorcerer not an healbot!!

    sorcerer= why i have reduced armor?? this is unfair look people oneshot me! -also traitor havoc and raptor get oneshotted BUT I AM A sorcerer i must be invicible!!!

    sorverer = my healing is useless! look that apot that can heal instanty and with a buff! look at that OP bolter that do less damage than a bolter!! my advantages are useless !!!


    sorcerer blessed by tzeentch

    sorcerer= i will show the changer of way that i am worthy of more power! i will use that tools emh squad mates to obtain victory!!

    sorcerer= heling ally downed behind a cover while also behind a cover! no risk!

    sorcerer= great melee support! ranged damage with NO friendly fire and also ranged heal for heal ally engaged in melee with no risk and danger!

    sorcerer= can heal ally running around they don't need to stop and wait for heals: they can run around!

    sorcerer= healing from elevated place when enemy can't hit me like on top of a box and healing around

    sorcerer= 4 downed ally and no enemy alive! oh no now i will need 8 seconds for revive them! and they have to run for 3 seconds for heat at the ammo box!
    Crioxus likes this.
  4. Crioxus Arigulius Crioxus Arkhona Vanguard

    Sorcerer is not bad actually.
    There are good Sorcerer they can kill quickly with their sword.
    The dot at long range ...
    Heal from range without taking risks and allowing a MoN for example be invulnerable to melee (survive, take points). Often I see it in matchs.
    Timmymachine likes this.
  5. Bentusi16 Bentusi16 Prefectus

    On further play, I have to say I prefer apothecary, but I absolutely understand sorcerors being viable. Do they lack the instant pickup? Yes. But that doesn't matter as much when you range heal a mark of nurgle as it rushes into a room and murderfaces everything.

    I would say that the sorceror is much more akin to the Medic from TF2, with the added benefit of being able to do some long range nastiness (seriously, the corruption beams range is approximately half the map or something) and being very viable in melee, though melee is a crap shoot right now.

    He also, I think, has much more suvivability then the apothecary because he can walk away while healing himself. The apothecary has to stop and do an animation to get himself back into gear.
    Timmymachine likes this.
  6. The force and power swords should do the same amount of dmg.
    I'd like the sorcerer's armor to be as tough as the traitor armor.
    And a true offensive and useful power.
  7. Valaron Valaron Arkhona Vanguard

    Apothecary has bigger impact on heal/ress but he sacrifices mobility and possibily to retrait, because he need to go into frontlines if he wants to heal - OR he is just a backline healer, who focuses mainly on ranged marines around him. I cant imagine apo chasing GA around in melee combat and trying to heal him :) While sorcerer and MoN are perfect team and MoN gets healed by his own atacks + ranged heal. So it is huge difference, really huge, between healers usefulness in melee.
    Grigdusher likes this.
  8. Grigdusher Grigdusher Arch-Cardinal

    yes the 2 different support rappesent the two different specialization of the two faction.

    space marine are more defensive/ranged, the support is great at healing people that is already behind a cover and target that don't run around but hide behind a cover.

    chaos space marine are more offensive/melee, the support can keep healing while the others are assaulting, in particular is great at keep healed people in melee.
    ANGRY-MARINE, Lugubelinus and Valaron like this.
  9. ANGRY MARINE ANGRY-MARINE Well-Known Member

    So what you're saying is that it's not a lack of balance between these two healers, but merely faction diversity?

    WHAT A SCOOP!
    Galen likes this.
  10. Phenolas Ugolino New Member

    Would be nice if you could choose whether to play Sorceror as a healer or as a long ranged caster.

Share This Page