Foreword: Income is a game mechanic, usually Astartes ain't get money or pay money. They request stuff and then get the stuff they need. I just do that so it's more interesting for you as players Here we go: Category A - Founding Chapter: 1 - Dark Angels 2 - White Scars 3 - Imperial Fists 4 - Blood Angels 5 - Iron Hands 6 - Ultramarines 7 - Raven Guard 8 - Unknown 9 - Random Category B - Founding: 1 - 2nd 2 - 13th (Dark Founding) 3 - 21st (Cursed Founding) 4 - 23rd (Sentinel Founding) 5 - 26th (Latest Founding; 738.M41) 6 - Random Category C - Current World: 1 - Agri-World; supplying entire sector with food (main revenue; food) 2 - Shrine World; supplying the entire sector with faith (also Astartes Chaplains and Sororitas come here from time to time to complete training or to pray; big revenue comes from pilgrimages) 3 - Paradise World; A world that is a master-piece of art, filled with gardens, sometimes also other services (consorts); Main income: Tourism; raises morale / lowers riots. 4 - Fortress World; supplying the entire sector with safety as one of the vanguards - facing almost non-stop invasions by all sort of enemies! (main revenue from Terra to keep buying weapons and stuff; also gets free own Regiments instead of only looser PDF) 5 - Forge World; supplying the entire sector with weapons, tanks and other mass-destruction weapons! (main revenue from shipping weapons); Lots of deals with Adeptus Mechanicus as those guys run this world. 6 - Hive World; Population for the sake of Population! Billions of people live here and it is up to you to protect them! And the millions of PDF you can immediately draft and the IG Regiments. (Main revenue is taxes from the people, but criminality in the lower hives could be a problem, or a very good recruitment place) 7 - Mining World; The people that live here are mostly workers in the mine shafts, getting minerals for further use in forges. (Main income: Shipping Minerals) 8 - None (Fleet-Based); The chapter never had a homeworld or lost theirs. There is no regular income, but a big fleet ready for any purpose. Income is provided by selling goods and fighting campaigns. (Also improved connection with Imperial Navy) Note: Fleet-Based can only take Merchant Fleet Deal or Deathwatch Research station as Secondary income. And Prison Ship or Deathwatch Provider as Tertiary income. 9 - Random Category D - Secondary source of income: 1 - Agri-Moon; Moon that makes food. 2 - Space Docks; Space Station that repairs ships 3 - Hive Moon; A moon covered in Hive Cities that provide money via Taxes. 4 - Merchant Fleet Deal; A Merchant fleet has an agreement with the Astartes to share a certain degree of income with the chapter, in return for protection and support against Imperial Institutions in case they get into trouble 5 - Paradise Moon; A paradise on a moon increases tourism => income; also lowers riots / raises morale 6 - Deathwatch Research Station; The Deathwatch has an orbital research station or a laboratory in one of your ships from where they conduct research about Xenos species. Only Xenobiologists work here. Income is only generated when specimen or other information provided. (Also increases relationship with Inquisition) 7 - Mining Moon; There is a moon that is rich of resources that can be sold or utilized in forges. 8 - Random Category E - Tertiary source of income: 1 - Agri-City; There is a city that makes food. 2 - Space Port; Space Port that allows Merchants easier trading and also is a good way to support tourism. 3 - Hive City; There is a Hive City that has plenty of population - good for drafting and taxes. Criminality could become a problem. 4 - Ancient Ruins; There are ruins that drive Archaeologists to the world. They were just recently discovered. 5 - Prison / Prison Ship; There is a prison complex on the world, delivering scum from nearby sectors, with each shipment you get incentives. If you are a fleet-based chapter you have a prison ship solely for this purpose. 6 - Deathwatch Provider; The chapter provides regularly Astartes to the Deathwatch. The more Astartes serve the Deathwatch, the more income gains the chapter. 7 - Random Category F- World / Fleet Location: 1 - Ultima Segmentum ('East Coast') 2 - Segmentum Obscurus ('North Coast') 3 - Segmentum Pacificus ('West Coast') 4 - Segmentum Tempestus ('South Coast') 5 - Segmentum Solar (Center) 6 - Random Category G - Preferred Imperial Institutions: 1 - Adeptus Astartes 2 - Adeptus Sororitas 3 - Adeptus Munitorum 4 - Imperial Guard 5 - Adeptus Mechanicus 6 - Adeptus Administratum (ahahaha as if anyone likes them!) 7 - Imperial Navy 8 - Officio Assassinorum 9 - Inquisition Category H- (Only if Inquisition): 1 - Ordo Malleus 2 - Ordo Hereticus 3 - Ordo Xenos 4 - Ordo Astartes 5 - Ordo Barbarus 6 - Ordo Sicarius More decisions to come later such as closest chapter, rival chapter, our chapter master, etc. But first we must know what sort of chapter we are!
Potential interest due to the fact being prior Chapter Master Players: @Grigdusher @Noctifer @Mando @BatBane @Shadowhawk @Savij @Erobar @Freke @NostramoBorn
I think I'm doing this right. A-4 B-6 C-8 D-6 E-6 F-2 G-4 Edit: Sorry I changed C-4 to C-8(didnt see the fleet as an option) and this made me have to change a few other things.