No, all stats are generated by the player for character creation. I as the GM will only generate them for you if I feel that you are not being truthful (magically having max stats or relatively high stats across the board are a red flag to me) and for NPC/combat. The overall system will mirror closely to that of Only War in the way combat progresses. The only thing I'm removing is the "Full Turn, Half Turn" concept as I believe common sense works better in that case. Emperor's Day is (if I remember correctly) the day the Emperor emerged and finally liberated humanity, uniting them to launch the Great Crusade. The lore never officially mentions when that date specifically is but they use the reference a lot so think of it as a sort of Independence Day for the Imperium of Man. There's many different specializations each player can choose from. There's no base sniper class, it's something you build your character into as it would require a high GS to pull off. Also @BuriasDempsey STALKER!!! You guys might want to check out one of the few Imperial Empire weapons I added to the Encyclopedia named the Moero Doragon or Flaming Dragon. I thought it was a cool design of my own making and fits the theme of Japanese supertech.
Well that Japanese machine gun just stole my,attention from the Hell bore rifle. And I stalk because I care.
I find the Luckett Buckett and the Blue Devil to be my favorites so far, the first because it's a funny nickname and the second because it's based off one of my favorite rifles.
I started plugging away more at the Manifest, there will be 28 classes to choose from (8 Alchemist, 9 Civilian, 11 Military). The Alchemist classes are by far the most flexible as they award 1,000 Free EXP but no equipment or weapons. Civilian classes have varying amounts of small quantities of Free EXP, equipment, and weaponry. Military classes have no Free EXP and instead focus on large amounts of military hardware. Each Class has one +3 and one -3 modifier related to their build, one free skill or alchemist power, and one free talent. Additional equipment, weaponry, ammunition, armour, skills, alchemist powers, and talents all cost EXP. My next stage is to work on the Talents/Skills/Alchemist Power tab and then after that it's relatively ready for launch. So one-two more days until we're ready to rock and roll (American Style, big explosions and drunken, wild parties) Here's a picture of an Empire Support Gunner: And an American Federation Infantryman:
Our knights could use some support fire for when they inevitably suicide charge in for death and glory as nobles tend to do.