IC Thread: http://forum.eternalcrusade.com/threads/europan-conflicts-ahrp-ic-thread.55057/ Core Rules: https://docs.google.com/document/d/16jZTTQhu7Ih08yyWiZ12X_9eyBGTVK7UtWMHqPj14Ak/edit?usp=sharing Manifest: https://docs.google.com/spreadsheets/d/1EIZxAUx75PLQGUd14bT-kyWrzOmQ7k29AYQjwU8ClJQ/edit?usp=sharing Background History: https://docs.google.com/document/d/1CB_TNz3BPzzGfmabdj0zVFuDHcymdAUmxBsLKO4imBs/edit?usp=sharing Terra: https://docs.google.com/drawings/d/1CP_Pg0Z7Rx7nnCIBUTwuiMkjEE3YGSKVz2-5qOS-NO8/edit?usp=sharing Alchemy: https://docs.google.com/document/d/1bjHvsVM5gSGnrV9hWDFrseni1U39rH68tD_W3VT-CsE/edit?usp=sharing Encyclopedia of the Europan Conflicts: https://docs.google.com/document/d/1044I28WTGI3UaGHLony6f5G23pAfRe6gLJn5CtZAbFU/edit?usp=sharing Art Thread: http://imgur.com/gallery/VxmGA Character Creation: https://docs.google.com/spreadsheets/d/1X6c1vPy5Owi4YuOIpZLKkKBKn8hJ-kwI4cO4m6mz_0o/edit?usp=sharing Squad Name: Currently Being Decided Squad Leader: @TuskatheDaemonKilla Team Leader: @Keidivh Rifleman 1: Open Rifleman 2: Open Engineer: @Maleth Designated Marksman: @TechCaptain Heavy Weapons Gunner: @BuriasDempsey Support Gunner: @bossaroo Assault 1: @kanila Assault 2: Open "State" Alchemist: @DeezNuts Medic: @GoreWrencha General Information: The Europan Conflicts was a series of wars taking placed across the span of roughly fifty years in a similar timeline to our own. There are several differences however as the Earth or Terra was devastated by a series of astronomical events that later came to be known as the Tears of the Dying Sun. This event which happened during the early-mid 17th Century completely reshaped the world and caused a political and technological schism from our own timeline. The primary difference was the radiation released from the multiple impacts caused the growth of Alchemy which in our world never came to fruition and is considered a fantasy. Alchemy, the concept of transmutation of organic compounds follows the simple rule of equivalent trade or something cannot be made from nothing. Alchemists are able to gain their power from a parasitic entity (different from Winter's Kiss) which enhances the neurological conduits within a person to create a bounded field. Bounded fields are false worlds where anything generated within can be manipulated by the user. This is a generalization of the concept as more will be explained in the Alchemy tab once it is completed. Politically, there are three major powers and one minor faction. The American Federation, the Empire (Eastern Europan Imperial Alliance), the CAS (Confederacy of the Atlantic States), and the Principalities of the Free Nations. Geographically, only three will be seen in the Roleplay as the American Federation is more of a behind the scenes faction on the other half of the globe. If you look at the Terra tab, you can see what has happened to our Planet. Consistent bombardment from asteroids has changed the face of the planet and therefore the continental mass of the planet. While none of the impacts were large enough to be extinction level or force humanity underground, they were consistent and numerous enough to basically terraform parts of the planet. Technology was sent backwards roughly two hundred years and by the onset of the Europan Conflict in 1871 CE, firearms are barely at the same level as they would be for the time period. While standard World War I armaments are in development, they are more bastardized and there is heavy emphasis on the traditional ways of fighting with archaic weaponry between the main armies with the true fate of battle being dictated by Alchemists. This Thread is here for the primary purpose of preventing spam in the RPT and to answer any questions as I develop it. The inspiration is from some artwork from StTheo on Deviant Art who has some masterfully done alternative history artwork and the overall arch of the roleplays history, names, and weaponry takes inspiration from Ancient Roman and Latin history, Valkyria Chronicles, the Order 1886, Full Metal Alchemist, the Great War, and steam-punk elements with a slight hint of Warhammer 40k thrown into the mix. Things to keep in mind is that the Roleplay will start in the year 1875 and that the mechanics of the game will be heavily psychological. Player progression will be fast paced and the flow of time will advance relatively fast between segments. I'm looking for a minimum of five players to form the average squad with a maximum of twelve for a small semi-platoon strength segment. The reason for this is that NPC botting will be harder to pull off in this type of RP and will revolve mostly around the players actions themselves and less from the GM throwing random things at the players. Player death is possible and so is mental incapacitation to throw emphasis on the terrors of the Great War. The primary player faction will be the CAS but players can draw inspiration from any faction as the average in-game player age is expected to be 25+. I plan to have this thread up and running fully before the end of the week as I am mostly generating most of the information myself. To prevent copyright infringement, you are not allowed to use names from any of the aforementioned titles and any names or locations which share similarities are merely a coincidence, if you see any that I might have overlooked give a shout out as I am trying to be as original as possible and may have overlooked something.
So can I adapt my Teutonic knight into this? I know he can't have the power armor in the beginning and I'm fine with that but is the Teutonic order even a thing in this alternate reality?
There is a symbolism trend with knightly orders when it comes to the Solar Knights, it actually has its own description arc once completed but the short answer is yes. Keeping in mind that the alternate history mirrors our own up until the astronomical event, the Teutonic Order already existed. Most of what emerges is a lot of racial conflict and some other "interesting" topics of conversation which I won't spoil yet but I already have a scene lined up that may shock some people. LET'S GO WWI HORROR FILM!
Same, like to see what's coming next. I would guess there is a limit as to who can be what at the start since there is some rather powerful stuff being talked about here? Like I doubt there can be more than one alchemist in our group, and the rest can't be powerarmoured knights?
The power armour is mostly proto-types at the start. Nothing like what the artist drew, think more of like frankenstein attempts similar to the Thunder Warriors of the Emperors pre-Arstartes attempts. Yes they worked, but the casualty rates were high and life expectancy was very low. By the start of the next war in the conflict they've developed more. Alchemists are a funny subject because it actually comes down to the individual. While everyone has the potential to become one, it doesn't mean you will and you are only allowed to master one base form such as Pyromancy or Metallurgy. Most people are attuned more towards the medical fields as they're the easiest to master whereas combat oriented ones are the most difficult. There's also several risks that I have yet to mention with Alchemists such as Winter's Kiss which is attracted to those who perform Alchemy.
Definitely like to see how medical and pyromancy alchemy would work. With it being more like WW1, would navies have leaned more toward capital ships instead of carrier based fleets or is all more focused around armadas of zepplins through the sky? Noticed a lot of ocean between the countries and got curious.
I would still like to see if my character can be a part of the prototype program if at all possible but if I can't that's fine but still I would really like to see if I can build him up as one of the pioneers of armored combat like as we go and make him an ace of sorts. Of course I'm going to need more information before I can get to work making him everyone all will but still I am very excited for this its just so interesting I can hardly wait also pyromancer wearing a suit of steam powered armor that sounds like a match made in heaven.
Naval combat is a heavy emphasis on heavy dreadnoughts, I will leave a hint that a certain faction literally made a land battleship. At the start of the war there was no air-power as it was a secret project under development by the Empire who stole the concept from the American Federation (or were sold the details perhaps?) who then revealed it two years into the war. Their program included mostly Zeppelin based carrier platforms which were basically moving airfields escorted by smaller artillery platform versions which were not yet dedicated to the role of anti-air yet since the CAS has yet to develop it. The second war starts roughly two years after the RP starts as there's an armistice but certain events will lead to that being broken, no surprise there. The CAS by that time will have a small but growing air power and while naval combat is still used since airships are both slower and extremely massive/expensive to produce, the technology tree basically just stagnates there as there's little desire to pursue it. Most of the technological innovation goes into creating tanks, power armour, is that a mech I see in the future?, aviation, and other military applications. Characters will have the choice since most will be older than the normal teenage years people are so fond of choosing of either having been a veteran of the first war in which you do have experience or you have to come up with some excuse as to why you dodged the draft. It could be you were a student from a prestigious family and therefore were immune from conscription or maybe you were an engineer working on a plant and therefore were irreplaceable. There's the option of choosing a non CAS affiliated country in which you have to explain or come up with a way as to why you're now fighting for them. It could be you're from the American Federation as an infiltrator or perhaps a volunteer looking to fight against the Empire (similar to how Americans first entered in WW1). Or perhaps you're from the neutral Principalities which share several borders and trade routes with the CAS and therefore you align more to them than the Empire. Or maybe you're a former Imperial citizen who has no love for their nation because of their brutal ethnic purges and mass genocides? Another option is the establishment of several Knightly Orders by both sides. The Knightly Orders are the general owners and operators of the Solar Knight Platform for the CAS or the *Classified* for the Empire and normally come from prestigious royal lineage and see themselves above the common trench warfare. There's also the Alchemist guilds which for the most part are scientists by nature. While they are fighting for all sides in the war, their primary focus for the most part is the advancement of science and see the war as a fast way to get results both in the field and at home. Then you have the sociopaths in there who just like to watch things burn *looks at Kimberly from FMAB* Oh and as a joke (somewhat) I'm going to make that one Island on the second part of the world that's in the ocean Japan. Just because f!@# logic.
I can see Ferdinand in one of the knightly orders because of the actions of a similarly named distant relative being made into a full knight during a certain conflict lasting over a hundred years. Him also being a patriot of his country more than anything which distanced himself from his family who decided to not protect him from the draft and he then fought for his beloved confederacy caring little for the lineage of those around him and finding comrades among the commoners rather than the other nobles. Also Pyromancy I would like him to know that.