As of now, mechanics are still under construction. But allready it can be seen how long melee fights take. Like, if two skilled people met and decide to take it the melee way... they are going to be fighting for quite a while. But most of the time they do not have that while. Most of the time they either get allies who help them or ranged classes shooting at that noble but lone warrior. we had show-duels going to see how melee is. And it is quite... long. My suggestion here is simple. If you win in that rock-paper-scissor engagement (Eg. D-Bash vs light attack) your enemy should take damage. maybe just like 50% or so. not if you clang, or both do the same. So if you do everything correct, you still got all your health left. What do you think? Should something be changed or should one melee dude just keep the other melee dudes away from their fragile ranged brothers or keep him busy until help arrives?