So I was just briefly thinking to myself while at work about this: A Chainsword swings for 113(I think? I never pay attention anymore) on a FA with roughly .75-1 second swing times. So at worst 113 DPS, at best 141 DPS(assuming 100 toughness target). A Boltgun does(hazy math, I couldn't find the actual DPS number anywhere quickly) 38 damage per shot with about 5.5 bullets per second. 209 DPS(however I think I've seen this be higher, like 220-230 but again I couldn't find the actual number). Now of course we factor in that a Boltgun can deal that DPS up to 40M+ and it seems possibly a little off to have melee deal so little. It's true, you need to land 5-6 shots to get that full DPS compared to ONE hit on Melee for theirs. However we must also remember that ranged damage can get Headshots. This DRAMATICALLY increases ranged DPS. Melee has 1.5x back hit Strong Attacks as a counter measure, however this is still: Melee range(in this case 8-9M on MAX lunge range) Position dependent Attack dependent(one which takes longer to do in the first place) Headshots however, are accessible from any angle(save maybe Orks with how their designed) and no special shot is needed. Edit: Also, and this was huge, Melee damage can be 100% negated by clangs. Only a Shield can negate Ranged damage. I don't know if all this gibberish means that melee should be harder hitting or warrants it or even if I'd actually WANT that(because it could be too fast then). But it is something to think about.
Dps is damage per second which doesn't exist in melee because of clangs. Melee is more burst damage you can 2 shot or even 1 shot ppl in melee .. most melee fights i have end in 3 hits scored, i don't think it need a damage boost. infact i'm all for nerfing HH damage on sword weapons , because there is no reason for them to be almost equal to an axe which is pretty dang slow while swords are pretty dang fast.
Hell if you can catch someone by surprise and hit them with a heavy attack from the back they're done. Done it and its kinda funny.
It's true, but it's nothing that ranged can't do without needing a positional requirement. Even a one shot from a PF HA is not a .1 second kill, the charge up set up time should be factored into the TTK on that particular kill. Melee already have to actually get into range(which depending on map and build and class varies in difficulty), should we also force their only "decent" TTK ability to be positional/attack dependent? It's worth discussing.
but ranged also has weapons such as Kannon that 1 shot you from any angle . auto cannon 2 shots you plasma cannon either 1 shots or 2 shots you so i don't really see the point to this
Everyone is making good points so far. You CAN survive a knife in the back... just ask me about it. But that only happens 1 out of a 1,000 times. We have to wait for Eternal Patch Cycle to see what they do... Soon™ Increased melee damage would have been a nice bandaid for the current meta since February 23. If only they were more Agile™.
3 strong attacks with my power sword generally does kill my emperor loving loyalist scum opponent but at any time they could hit fast attack rather than dbash spam and counter me without using terrain or any other factors Melee doesn't have that option when there getting shot at other than the stupid I frame roll which tbh is an awful mechanic so remove that to make ranged happy and give axe/mace etc a good speed buff and melee would be happy