Another fallen brother. fair enough but I'd like some more detail on your word bearer. something on the order of this template: Name: Rank: Titles: Age: Sex: Eye Color: Hair Color: Height: Weight: Equipment: Augmentations: Personality: Biography:
Name: Adrax Uthuzul Rank: Possessed Champion Titles: The Dark Traveler, Lone Zealot Age: 1,000 standard years Sex: Male Eye Color: Blood red Hair Color: Bald Height: Average of a Possessed Astartes Weight: Average Equipment: Astartes armor, daemonic powers and abilities Augmentations: Daemonic physiology Personality: Completely insane, eternally fanatical to the Dark Gods, views Insanity and Enlightenment as one and the same Biography: Formerly part of the Word Bearers Legion, he left it's ranks for unknown reasons and now wanders the Galaxy alone. He came to the Tomb of Madmen seeking daemonic power and horrid truths, on an endless pilgrimage to further bask in the glory of Chaos
Placeholder for update to initial deployment troops: Company strength Naval Security ship boarding assault infantry. 100 Heavy Infantry - Company Strength Four Platoons First Platoon - Command Element - "Kilo Actual" 10 Armsmen Lieutenant Commander Six Heavy Assault Infantry One Medicae One Master Vox-Operator One Designated Marksman Second Platoon - Infantry Element - "Kilo One" Three Squads - Ten Men Each Squad Darius - Two Fireteams - Five Men Each Warrant Officer Five Heavy Assault Infantry One Medicae One Vox-Operator Two Support Infantry Squad Morvell - Two Fireteams - Five Men Each Midshipman Five Heavy Assault Infantry One Medicae One Vox-Operator Two Specialist Infantry Squad Nicor - Two Fireteams - Five Men Each Midshipman Seven Heavy Assault Infantry One Medicae One Vox-Operator Third Platoon - Heavy Weapons Element - "Kilo Two" Three Squads - Ten Men Each Squad Weiss - Two Fireteams - Five Men Each Chief Warrant Officer Five Assault Infantry One Medicae One Vox-Operator Two Heavy Weapon Gunners Squad Rot - Two Fireteams - Five Men Each Warrant Officer Two Assault Infantry One Medicae One Vox-Operator Five Specialist Infantry Squad Geld - Two Fireteams - Five Men Each Midshipman Four Demolition Engineers One Medicae One Vox-Operator Three Specialist Infantry Fourth Platoon - Engineering Element - "Kilo Three" Three Squads - Ten Men Each Squad India - Two Fireteams - Five Men Each Second Lieutenant Four Field Engineers Five Heavy Weapon Servitors Squad November - Two Fireteams - Five Men Each Chief Warrant Officer Six Combat Engineers Two Medicae One Vox-Operator Squad Victor - Two Fireteams - Five Men Each Warrant Officer Two Enginseers Two Assault Infantry Five Heavy Weapon Servitors Classification Assistance: Heavy Assault: Heavily armored frontline infantry with boarding shields, automatic weaponry, and power weapons designed to overwhelm dug in emplacements. Makes heavy use of wall advances and grenades such as flash and concussive. Assault: Standard infantryman armed with medium armor, automatic weaponry, and occasionally power weapons used to hold the line and shore up defenses until their heavy equivalent takes the field. Makes good use of static cover and are experts at creating defensive cordons to pin down advances. Specialist: A regular infantryman trained in the use of a non-standard weapon such as grenade launchers, meltaguns, plasma guns, or flamers. They supplement the squads firepower to deal with additional threats or obstacles and are normally attached to every squad. Heavy Weapon: Veteran infantry trained in the operation of static weapons in a suppression role such as heavy bolters, heavy stubbers, lascannons, and autocannons. While it is rare to see a Naval equivalent, they are predominantly seen defending long corridors and hangar bays where their field of fire and deadly weaponry is less likely to damage critical infrastructure and equipment. Demolition Engineer: Similar to regular engineers, a demolition engineer is tasked with clearing obstacles through use of heavy explosives, melta bombs, and the applied force of explosives. These infantrymen are heavily armored and are in many ways considered heavy assault infantry preferring to use a mix of combi-weapons and explosives to dislodge static opposition. Combat Engineer: The most common variant of frontline engineers, the combat engineer uses a wide range of automated turrets, explosives, traps, and other ordnance to hold down key locations. Their other role is to repair and create anything the task force might need on the fly and excel at on the go improvisation. Designated Marksman: While the Imperial Navy does not employ snipers like the Guard, there are times they require dead eye shots utilizing long lasses or heavy auto-carbines to take out hostile command elements from afar. These soldiers exceed at stealth and long ranged combat in addition to being proficient at fighting in zero-g environments. Unlike the ground variants, Naval Marksmen are trained to fight in a full dimensional environment to ensure they are not confused in the loss of gravity.
So will this company compromise the entire deployment from the fleet onto the hulk, or just the group relevant to the command and actions of your Commander?
It's the initial wave that will secure and hold the deployment zone until Imperial Guard elements and Astartes forces land and begin their advance. Essentially this is the garrison force that will act as the FOB and lifeline to the fleet, if they go down, we all go down.
Interesting, thanks for the information. I'm enjoying how much thought you've put into this operation, when others may have simply hand waved the numbers and composition of their forces, saying "it's enough." Looking forward to playing with the platoons, should make for a more intriguing experience. Going to need to tread more carefully with an extra hundred enemies now prowling through the hulk.
They would only be a problem if you were on the outer layer of the hulk for whatever reason. Considering hulks are a few hundred vessels at a minimum compressed together and this is only one vessel on the outskirts, there is an extremely large room to maneuver and evade...which is why these troops will set up a defensive position and hold. Essentially think of them as the Iron Warriors. They rapidly insert, clear off any opposition with extreme prejudice and fortify the insertion point into a fortress. Forward reconnaissance by servo-skulls and the occasional manned patrol fan out and create a tactical map of the surrounding terrain and any and all insertion points to the FOB are cordoned off, fortified, or sealed with explosives and heavy materials. I'll be following standard OP for deployment as per Navy Rules of Engagement but the real problems for all the "hostiles" will be when the Guard deploys. They're the ones that if at all will be deploying the numbers to comb the hulk (which is a very bad idea in my opinion).
Plus there's the two space marine companies worth of astartes that will act as essentially the super duper hot button for the navy boys. i imagine in an operation like this the marines would get their information from navy firetrams and then go where they are most needed, taking over independant actions after they're aboard and have done enough scouting for themselves. Or at least that how the Boros do it. For all I know the Burning fists could just do a full-blown drip pod assault into a random section of the hulk and hope for the best.
Yeah, this is why I don't like Astartes. They're the ultimate wild card. I prefer Sororitas, and that's saying something because they're considered the ultimate wild card.