I'll sign up for it, I think the map-part will be quite interesting and am curious to how it works now.
The more the merrier, the last count I heard was 13 and that was yesterday, but it seems there's enough for another group. I'm off to sleep though, (2 A.M.) so I will see what I can do tomorrow
Just out of curiosity, could I join in also? How does it work with factions? I would like to bring my Iron Warrior knowledge to some use! (also to learn how the heretic scum works like )
Currently we work with Chaos-alligned characters, but the Black Crusade can also be about someone who is on the verge to join Chaos and isn't completely mad yet. But for the individual marines; it's quite possible to come from your own warband. My own character is a Black Legionnaire who had to flee his Legion after staging a coupe on Abaddon and failling miserably, but survived; I based the story on the fact that he is has the talent for Ancient Warrior (he has experienced the Horus Heresy and the Long War), takes Pride in Commanding others, is wrathful and wants to gain immortality above all else. Except for the Ancient Warrior (which I bought with the starting experience) I rolled randomly for the others and got Pride and Wrath as personality with Immortality as a goal. My character sheet looks like this: Character Name: Arkaneth the Bloodied Player Name: Arkaneth (Paul) Archtype(Class): Champion Pride: Pride Disgrace: Wrath Motivation: Immortality DESCRIPTION: Arkaneth is a Black Legion Space Marine, having served the Primarch Horus since the Great Crusade. During the Siege of Terra, he became renown amongst his squad for disorientating the Imperial Fists onboard the Vengeful Spirit, an act that still gives him pride. Afterwards he wasn't seen for several milennia. After a power-struggle, he manipulated other Black Legionnaires into staging a mutiny against Abbadon the Despoiler, wrathful of the foiled Black Crusades. Unfortunately Arkaneth failed horribly and fled; still hoping to gain the favour of the Dark Gods and become a Daemon-Prince. CHARACTERISTICS WS: 44 BS: 50 S: 69 T: 46 AG: 42 INT: 36 PER: 45 WP: 44 FEL: 46 INF: 23 WOUNDS Total: 21 Current: 21 Fatigue: Critical Damage: Mental Disorders: INFAMY POINTS Total: 23 Current: 23 CORRUPTION POINTS Total: 0 SKILLS: Athletics Awareness Command Common Lore (war) Dodge Forbidden Lore (Adeptus Astartes) Forbidden Lore (The Horus Heresy and the Long War) Intimidate Linguistics (Low Gothic) Navigate (Surface), Operate (Surface) Parry Psyniscience Scholastic Lore (Legend) Scrutiny SPECIAL ABILITY: Inspiring Presence TALENTS & TRAITS: Ambidextrous Amphibious Ancient Warrior Bulging Biceps Disturbing Voice Legion Weapon Training Heightened Senses (Hearing, Sight) Iron Discipline Nerves of Steel Quick Draw Resistance (Cold, Heat, Poisons) Sure Strike Unarmed Warrior IMPLANTS AND TOOLS: Torture Tools EQUIPMENT GEAR: - WEAPONS: Name: Legionnaire Bolt Pistol Class: Pistol Damage: 1d10+5 Type: X Pen: 4 Range: 30m RoF: S/2/- Clip: 8 Reload: Full Special Rules: Tearing Name: Legionnaire Plasma Pistol Class: Pistol Damage: 1d10+10 Type: E Pen: 8 Range: 30m RoF: S/2/- Clip: 8 Reload: 3 Full Special Rules: Maximal, overheats Name: Legionnaire Power Sword Class: Melee Damage: 1d10+6 Type: E Pen: 6 Special Rules: Power Field, Balanced Name: Legionnaire Combat Knife Class: Melee Damage: 1d10 Type: R Pen: 2 Special Rules: - ARMOUR Name: Legionnaire Power Armour (Power Supply Tampering): Vox Link; Enhanced Ceramite Plating; Recoil Suppression Head (1-10): 10 Right Arm (11-20): 10 Left Arm (21-30): 10 Body (31-70): 10 Right Leg (71-85): 10 Left Leg (86-100): 10 AMMUNITION Boltpistol Clips: 4 Bullets per Clip: 8 Bullets Total: 32 Bullets Fired: 0 Current Bullets: 32 Plasma Pistol Clips: 3 Bullets per Clip: 8 Bullets Total: 24 Bullets Fired: 0 Current Bullets: 24 MOVEMENT Half: 4 Full: 8 Charge: 12 Run: 21 GIFTS OF THE GODS: EXPERIENCE Total XP earned: 500 Total XP spent: 450 Unspent XP: 50 ADVANCEMENTS: Psyniscience (trained), Ancient Warrior TOTAL ALIGNTMENT ADVANCES Khorne: 0 Nurgle: 0 Slaanesh: 0 Tzeentch: 1 Current Alignment: Unaligned Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits. Larraman’s Organ: Only 5% chance of dying from Blood Loss. Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
Mhhhh I see quite interesting, I am not sure if I will join in though. Looks very complicated and time-consuming and I do not want to halt anyone as I am working on my own RP lol. Furthermore I am not sooo good with the chaos lore, I only have a bit knowledge in Ahriman and the Thousand Sons and in the siege addicted Iron Warriors. But once you actually start this I would be interested to read what you all produce together!
Character Name: RunihuraPlayer Name: YourfaceArchtype(Class): Thousand Sons SorcererPride: ForesightDisgrace: RegretMotivation: PerfectionDESCRIPTION:Tall even by the standards of a space marine, he is always watching for something. He seemly glares at nothing with the intensity of a thousand desert suns. This is why many tend to avoid him.CHARACTERISTICS:WS:46BS:34S:62T:42AG:41INT:45PER:56WP:60FEL:35INF:28WOUNDS:Total:24Current:Fatigue:Critical Damage:Mental Disorders:INFAMY POINTS:Total:2Current:2CORRUPTION POINTS:Total:20SKILLS:Athletics, Awareness, Command, Common Lore (war), Dodge, Forbidden Lore(Horus Hersey, Adeptus Astartes, Pyskers, Warp), Linguistics (Low Gothic), Navigation (Surface), Operate (Surface), Operate (Surface, Aerunautics), Parry, Psyniscience, Scholastic Lore (Occult, Legend)SPECIAL ABILITY:Rubric of Ahriman, SorcererTALENTS & TRAITS: Ambidextrous, Bulging Biceps, Legion Weapon Training, Hearing Sense (Hearing, Sight), Nerves of Steel, Quick Draw, Resistance (Cold, Heat, Poisons, Psyhic), Unnamed Warrior, Amphibious, Unnatural Strength and Toughness (4), Unnatural Willpower (2), Ancient Warrior, Strong Mind, Meditation, Warp Sense, Fear (1), Psy rating (3)PYSHIC POWERS(Psyker only): Boon of Tzeentch, Precognition, Preternatural Awareness, Precognitive Dodge, Precognitive Strike IMPLANTS AND TOOLS:EQUIPMENT: Force Sword, Legion Bolt Pistols*2, Bolt Pistol Magnetize*4, Inferno Bolts*2GEAR: Jump Pack, psy focus, Talisman of TzeentchWEAPONS:Name: Force SwordClass: MeleeDamage: 1d10+2+10+3Type:EnergyPen:5Range:RoF:Clip:Reload:Special Rules:Force, BalancedARMOUR:Name: Legion Power Armor ( Sustainable Power Systems, Enhanced Ceremite Plating, Bio-Injector and Monitors)Head (1-10):8Right Arm (11-20):8Left Arm (21-30):8Body (31-70):10Right Leg (71-85):8Left Leg (86-100):8AMMUNITION:Clips:6Bullets per Clip:8Bullets Total:48Bullets Fired:Current Bullets:48MOVEMENT:Half:5Full:10Charge:15Run:30GIFTS OF THE GODS:Dark SoulEXPERIENCE:500Total XP earned:500Total XP spent:400Unspent XP:100ADVANCEMENTS:Operate (Aeronautica)Precognitive StrikeTOTAL ALIGNTMENT ADVANCES:Khorne:0Nurgle:0Slaanesh:0Tzeentch:0Current Alignment: TzeentchI fix some things here, realizes I did some things.
We'll be taking sign-ups for the next coming weeks while we sort everything out. We're trying to make sure everyone at least has the PDF for Black Crusade. As for non Chaos characters, you can join sure. Just make sure it isn't your loyalist marine going into Eternal Crusade. The only real complex part of Black Crusade is character generation. Which, is mostly done for you. There are a few bits you personalize but for the most part it's either randomly generated, or it's given to you based on your class. Once we get rolling and things start to smooth out, I'm fairly certain we could include at least a few other races for potential PvP combat. As Rogue Trader has stats for a Warboss, and Black Crusade deals with Hordes of units. Which basically allows for Orkz to be playable. Dark Heresy includes Arbites, Inquisitors, Psykers, and the like. Only War includes Imperial Guardsmen, etc. As for the RP, we'll (at least I'll try) to publish it in the form of a story, or some sort. Even if it's just bare facts it'll definitely be posted in the thread. We're also looking at recording the sessions and hosting them, but that's still in debate right now.
I generated my Character using the Core Rulebook and Blood Tome, not knowing it was the equivalent of spending extra 3600 Exp or more. I would like to use him regardless maybe not gain exp till later in game(when everyone has caught up?). Character Name: Mikhail Bloodrage Player Name: MACDaddy6699 Archtype(Class): World Eater Berzeker Pride: Martial Prowess Disgrace: Destruction Motivation: Vengeance DESCRIPTION: Born on Terra, Mikhail has been fighting since the birth of the War Hounds. Dwarfing a normal Space Marine in size and height even when wearing ancient Cataphractii Armor. He fought in the World Eaters as one of the most accomplished Devouers ever to grace there ranks. Known for his tempered fury and disregard for lesser opponents, he seeks only to slay the worthy. Allies who have tryed to aid him in a duel have also met with a grisly end. Bloodrage seeks vengeance against the one who tore the Legion apart Kharn the Betrayer. CHARACTERISTIC: WS:63 BS:38 S:75 T:46 AG:40 INT:34 PER:48 WP:46 FEL:32 INF:35 WOUNDS: Total:21 Current: Fatigue: Critical Damage: Mental Disorders: INFAMY POINTS: Total:3 Current:3 CORRUPTION POINTS: Total:15 SKILLS: Athletics +10 Awareness Dodge Common Lore (War) Survival Forbidden Lore (Daemonolgy, Adeptus Astartes, Horus Heresy, The Long War) Linguistics(Low Gothic) Navigate(Surface) Surface(Operate) Intimidate +10 Parry +10 SPECIAL ABILITY: Avatar of Slaughter Unstoppable Wrath TALENTS & TRAITS: Ambidextrous, Bulging Biceps Heightened Senses(Hearing, Sight) Nerves of Steel Quick Draw Resistance(Cold, Heat, Poison) Ancient Warrior, Legion Weapon Training Weapon Training(Melee) Unarmed Warrior Amphibious Unnatural(+4) Unnatural Toughness(+4) Enemy(Inquisition) Berserk Charge Cold Hearted Sure Strike Flesh Render Fearless Frenzy Furious Assault Lighting Reflexes Pity the Weak Battle Rage IMPLANTS AND TOOLS: EQUIPMENT: World Eater Power Armour World Eater Chainsword Bolt Pistol World Eater Combat Knife GEAR: Legion Frag Grenades x2 Legion Krak Grenades x2 WEAPONS: Name: World Eater Chaingladius(Chainsword) Class: Melee Damage: 1d10+3 R Type: Pen:3 Range:- RoF:- Clip:- Reload:- Special Rules:Tearing, Balanced Name: Shield Class: Melee Damage: 1d10 I Type: Pen:2 Range:- RoF:- Clip:- Reload:- Special Rules: Mono, Defensive ARMOUR: Name: World Eater Power Armour (Enhanced Ceramite Plating, Sustainable Power Source, Auto-Senses) Head (1-10):8 Right Arm (11-20):8 Left Arm (21-30):8 Body (31-70):10 Right Leg (71-85):8 Left Leg (86-100):8 AMMUNITION: Clips:4 Bullets per Clip:8 Bullets Total:32 Bullets Fired: Current Bullets:32 MOVEMENT: Half:4 Full:8 Charge:12 Run:21 GIFTS OF THE GODS: EXPERIENCE: 500 Total XP earned:0 Total XP spent:500 Unspent XP:0 ADVANCEMENTS: Weapon Training(Melee) Battle Rage TOTAL ALIGNTMENT ADVANCES: Khorne:0 Nurgle:0 Slaanesh:0 Tzeentch:0 Current Alignment: Khorne Adeptus Astartes Implants: Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits. Larraman’s Organ: Only 5% chance of dying from Blood Loss. Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.