First thing first: don't invest advancement points in veteran classes. The reasons are: 1. Cost Ineffectiveness: the most expensive items never pay themself off, because of their miniscule contribution to the fighting, and when equipping most end tier weapons you will be forced to be completely naked in certain aspects of your loadout; 2. Limitation: You die 2, 3 times to anything, that's it, done, see you next match veteran class that I thought would have lasted longer. the feeling of having wasted something extremely valuable carries over (at least for me) the entire match, especially when even veterans can be oneshotted by several weapons. The mood is terrible because of that, which doesn't improve while using the class, as I explain below; 3. Costant stress: whenever I field the veteran class, I never feel like "ok, I have a significant advantage that will help me in combat", but more like "please don't fuck up, please don't fuck up, please don't fuck up". A constant and annoying stress that doesn't let me enjoy entirely the game. Somehow, actually, it's kinda a relief losing the veteran, cause you don't have to worry about something you considered extremely important to protect; 4. lack of accomplishment: the minimal impact of the items doesn't make me feel at all like a better geared warrior, which is awful considering the time and effort you put into unlocking something you had thought would have given you a considerable advantage in the class you prefer to main. The realisation of the small to absent impact makes it all the more frustrating and makes you think you just wasted a bunch of time in grinding; To sum up, the current state of the veteran class feature is terribly implemented, and I would go as far as to remove it entirely untill better fledged out.
And if vets were as powerfull as you seem to want them to be, you'd've been complaining about them being OP until you got your own...
thats the point: they SHOULD BE OP! strategic application of prestige classes should turn around the game. it is very simple IMO and I'm saying this with my lvl3-4ish toon
yeah but then they would really have to be unique classes (like terminators etc). Having a regular tac marine running around and being near unkillable wouldnt feel right. I agree that vet classes, feel "meh" atm
So you make them close to meanigless in any game to even this out? Killing one at least would make those extra points more significant and rewarding. Do you even realise atm if you are fighting a veteran at all btw, except when fighting LSM?
Eventually all the early adopters have OPed vets and roflstomp new players so they quit. Or you have Vet only matches in which case, when everyone is OP, no one is OP... Stretegic application of vets can turn the game around. But no, everyone deploys as their Vet right off the bat, before the battle has settled down into its actual flow and rhythm. Use your Vet lives at the proper time and they can indeed have a large impact on the battle without them being flat out OP in and of themselves.
Vets are Vets, not Elites. In the lore they got to use some relic/MC gear. Not be fully kitted out in it. So Vets should only be a bit tougher than the norm. Elites on the other hand...
there can be different levels of being "OP" not being special at all also doesn't feel right the truth should be somewhere between the two. vets should make a difference if you apply them smart (maybe buffing squad?) elites should be OP to the point of needing whole squad(s) to take them down
To answer a question: I did not even recognize today I was fighting a vet, until I "roflstomped" him in the face with my fist, and got an unexpected, increased amount of XP