I don't hate on the Eldar, but I just hate playing them. My stomach drops when I see that I am going into a game with them. My two favorite classes are anti-vehicle traitor and Aspiring Sorcerer. I don't play the AV traitor because a bump from a vehicle kills you. Those things turn and accelerate on a dime. Because they are mostly used as a mobile gun platform, you cannot get close because the driver is the gunner. For the Aspiring Sorcerer the melee with Eldar is just wrong. Once they start swinging you cannot stop them or interrupt them, or roll away, you are just dead in 2 or 3 hits. I can buy the argument that a banshee can beat an AS but this happens with my Assault Traitor also. Eldar are just not fun to play against. I don't care about winning or losing the match. I just want a fair match where I have a chance of killing. The orks in this new hot fix are going the way of the Eldar. They are 2 hitting you and it takes forever to kill them. SMs are the only fun faction to play, their only insanity is the Wolf Priest, with or without the flaming Crosius Arcanum.
Most of Eldar players have pause for clan only gameplay and most other faction players switched to us, thats why there are so many toxic fools and exploitiong imbeciles these days.
Even though I main Eldar, I can completely understand where your coming from when fighting against them. I play my Marine a lot as well and one that makes a big difference is what loadouts I have. What I use against Chaos and Ork to a degree does not work very well against Eldar. So like power axe on any melee is just to slow and detrimental, but when using my power sword / chain sword builds I have no problem against Eldar melee with exception of Banshee, actually I quite enjoy slicing and dicing them in melee. But when fighting other Marine factions or Orks the sword breaks so easy against higher tier melee weapons that it feels like a brought a knife to a sword fight I love the Bolter, and the sound it makes is fantastic, but I find it's decent vs Eldar, but the Plasma gun is vastly better and not for the charge shot, just the general hit and damage seems to rip them up. Charged shots on all plasma though have to big of a blast radius to, but works well hitting against the agile speedsters. Melta loadouts are not ideal against Eldar, but the Multi Melta easily has enough range and higher damage to shoot their grav tanks even as they pass. Putting a melta bomb on them is not a very good strat unless they leave em unattended but then it doesn't matter what AV you have, it's a free kill. The Las Cannon or Multi Melta is a must for AV vs Eldar, depending on map. This brings into issue though we need to be able to see what faction we are vs and give us say 30 seconds to adjust loadouts.
Ya it's gotten horrible lately honestly, we went from steam rolling even with just pug teams to losing almost every game unless I'm in a guild group. Other than our heavy ranged support being borderline useless now with the exception of the Tempest, which unless the user is good with it will end up doing more harm then good, we really haven't had any changes that would warrant this. I'd be interested to see some stats on how large the Eldar faction is now, I'm willing to bet money LSM lost a bunch of pugs to us. Oh and the toxicity has skyrocketed.
Whew, some of the theories in this thread are... interesting... As near as I can tell no one suggested that maybe Eldar just got brand new players coming in to the game? I don't think that would be so absurd. I don't know about the validity or invalidity of any of the speculations here, though. I've had a similar experience in some matches, but in others the presence of 2-4 Guild members is able to direct the efforts of the PuG quite well. We all know LSM had similar issues with inexperienced players, there is a certain way to play the game well and certain tactics that work. Players who don't know about this stuff are obviously going to be outperformed by players that do. What I'm not certain of is, why the assumption was automatically that players from other factions switched to ours and that's why it has become worse overall and more toxic. I guess the point isn't worth arguing. The inexperienced guys will eventually skill up, like we have seen with LSM. If anything patience is something all older EC Eldar players should have thoroughly beaten in to them by now~
Another option that hasn't been brought up here is: arrogance. Having been on the winning side for so long, focusing on teamplay has slipped and many players may be sauntering into the matches expecting a win but not expecting to put in the work to get that win.
Relatively low sample size, but judging from the many salty "can't beat them, join them" responses I've gotten in game when I joke about faction switchers, there's definitely been an influx of cross faction players recently. It wouldn't be so bad if they don't usually end up doing useless crap though, like moving the wave serpents and ignoring all objectives just to rack up road kills. Right at launch I had better than a 50% chance to get people to go where it is necessary before the other team started caps, doing nothing more than marking points, pinging the map and spotting. Used to be that I can get a majority of players to zerg a point too if I point out it's mathematically necessary to win, but now it's mostly a crap shoot at best. Most of my recent games involve at least one random player going out of their way to run me over in a wave serpent just to ensure they get the kill or purposely interrupting me so they can get the execution or cap. It's gotten more toxic.
Just to counter point this. The game I had today had some of the best teamwork from non-Guild members I have seen in a long time. We worked Chaos like puppet for long stretches and when we were on the ropes everyone pulled together to hit the objectives. On Maggon defence we went from almost losing C to capture all the way back to A. Some great work by Fire Dragons and a couple of guys harassing transports with Wave Serpents. I'm pretty sure they didn't know what happened in that match for it to swing so much between factions. (also, ramming a Pred to destruction was very satisfying...)
Well, few days ago im as eldar experienced a 21 loses in row, and that was terrible, im tryin to test out all avenger catapults, to find out one that dont sux, and each battle in a day was a idiotic lose, without tunkhunters, without balcony cleaners, no matter, hawks or scorps, no support, just hordes of rushers, that run in one point to die. So, i think, cryin about eldar OP at least partially unfair.
It's just a statistical estimation. As a new wave of players join the game due to it's launch, statistically most of them are most likely to start playing as a Space Marine, due to the popularity of the faction in the fandom. Therefore there is most likely a higher concentration of new Space Marine players than any other faction, and new players are generally more likely to be somewhat less competent at the game. Unfortunately player skill is something that we can simply never measure without some amazingly sophisticated monitoring system. General statistics like kills, deaths, healing done etc. can all be down to mechanics imbalance. The factions will always be balanced towards a 50% win ratio, even if the reason for the discrepancy is truly because of more skilled players playing a particular faction. I've definitely noticed a trend Eldar players are a million times more elitist towards eachother. Chaos players just seem to trash talk the enemy at the end and don't really complain at eachother much. I imagine Ork players are all just too busy having fun to give a damn.