Otolaryngologist mirror. This is what happens if you play Medic on TF2 enough. Anyways, I think it'd be better if the syringe gun just dealt poison damage. Would be less complicated. The Painboy can still heal with his urty syringe, having a two handed rifle weapon isn't going to stop him from using it. Just look at the Apothecary, he gets a bolter.
Nah. It would end the same way as in the dow game. Suicide bombers everywhere. I was just kidding a 10 second death immune would be flat broken.
i think making our healnades harder to kill would be the only thing. That, and an actual dedicated melee weapon. Compared to Apoths, there's nothing a dok can do that an Apoth can't do better. (Apart from shouting Waaagh!) They get upgrades that mirror some psychic powers in grenade form. Protecting allies from damage and healing them slightly less? Fortune, i think. They have a wide array of vials too. The dok gets two, one just a better version of another and either a dok bomb(One we don't have an upgrade for.) or sikky bombs. I'm at least hoping Wolf Priest healing will be limited now because they -have- to take the Crozius, and that means swapping offense for utility.
The Painboy is flat the worst support, by quite a margin. Here's a few reasons why; Limited gear choices mean no flexibility or interesting decisions can be made concerning loadouts. Can only take Urty Syringe and a pistol. Urty Syringe being a knife level weapon. Massive heal kegs are both easy to spot and destroy, by allies as well as enemies. Can only have one poison grenade up at a time, application of poison from the grenade is incredibly slow. The class is boring and extremely limited in options. It really needs some love. I would hope to see other weapons; A "heely gun" would be a great idea, it could deal a slow effect to enemies but no damage (because Ork healing would obviously fuck up another race) and heal fellow Orks. A PainKlaw would be awesome. Less powerful than normal Klaw but with poison and better durability. Perhaps it could heal allies by hitting them? Different types of heals with other effects would be good - movement speed boost, limited extra toughness, temporary extra health but no downed state etc A Pain Choppa would be brilliant. Spinny Cutta. So many options, I hope they start to make the Painboy worth playing.
I'm not sure how the poison stat works (two 50 applications of poison kills 200 health or more so clearly it's not a direct damage value) Has anyone done any math on the increase of the sicky slugga? brent said 40% increase so it goes from 5 to 7. Whats the amount of shots needed now vs then to kill a standard marine without getting heals?
My superficial guess would be that it would require around 10 to 13 shots to slowly initiate a standard marine tactical's death if he never bothers to pull out a medkit or receives any sort of healing whatsoever over the course of 8 to 10 seconds. Meaning that for 150 lp, the sicky slugga will STILL be laughably inferior to the sparky slugga at all times. Killing an enemy in 3 seconds is preferable to having him run around shooting you for 10.
Now do not knock the Urty Syringe throw poison or burny mods on it and that is a beastly weapon smack an enemy with it a few times and dodge back and pump them full of the Sicky Slugga to put an end to their now terrible day. Cause if you stack just poison it does horrifying levels of health damage or if you combo burny and poison they will be dead quicker then a grot strapped to a grenade.
And we still don't have the painklaw... this thing has been talked about since before the painboy was even in the game for Mork's sake...