Walking and Running. You think this is too easy for you? It should be. But the amount of players I see getting getting killed for no reason but being careless is astounding. 1) Generally speaking, you do not want to run long distances. Hitting esc->redeploy and transferring to a point or transport of your choice is almost always faster than walking there. Killing yourself is only penalized if you are defending a ticket-map. On most maps, you are not going to run unless you are in fairly close proximity to the enemy. Generally assume you are always being threatened. 2) If you know where the enemy is, avoid giving them line of sight for more than 15 meters. 15 meters is a distance you can usually pass without dropping your armor. If you don't know, where the enemy is, stay close to left-handed-cover (we will get to that later). High-ground is always better than low-ground. If you have to cross open field, don't run in a straight line unless you know its safe. Generally avoid areas with no cover at all. If you can, you should always stay in a dodge's range of good cover. 3) It is always better to stay with your team than on your own. That being said, it can be smarter to walk different routes as long as you stay reasonably close. Most importantly, you should not fall significantly behind or spearhead alone. An isolated Target is much easier to take out. 4) Speed is often a decisive factor. And by that I don't mean movement-speed, but being on a point 10 seconds earlier or later. It can change everything 5) Walking in the middle of the road is stupid. Enemy tanks can drive you over or you get in the way of an allied transport. Normally, you can avoid most roads to begin with. If you can't, stay at the sides and keep an eye on your environment. Nothing is more annoying than a friendly player holding you up because you don't want to roadkill them.