In the recent Chicago speaking engagement, Miguel Caron said the team was fast at work creating vastly different biomes & environments to allow for different strategies and tactics. He even mentioned some caves with many entrances and heavy brush near the entrances allowing for lightning fast geurilla tactics on unsuspecting enemies passing by. I sincerely hope the team is creating even more juicy bits like this. One of the things that annoyed me about Planetside was how bland the environments were. Since all outposts & bases were layed out exactly the same (and in a way that doesn't make sense in a war), It didn't feel like a new battle or area you had to adapt to. It was rinse and repeat for every single base fight with very few exceptions. I hope there is enough environmental variety to keep us all on our toes at nearly all times, so "cookie cutter" strategies don't emerge thus making the game boring.