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swooping hawk sunrifle useless?!

Discussion in 'Eldar' started by Levail, Sep 6, 2016.

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Should the Sunrifle be buffed in some way?

  1. yes

  2. no

Results are only viewable after voting.
  1. Levail Arkhona Vanguard

    The gun is a weaker lasblaster, it cost more, and the suppression it give does nothing but slight brighten up the enemy screen.

    I do not see any reason too bring this gun it does not suppress and it is weaker than all the other guns.

    How do you guys feel this weapon should be buffed?

    It could actually suppress? Or it could flash their entire screen white while they are being shot so they cant see.

    I personally like the idea of it flashing the entire screen because it's suppose too blind them not mildly annoy them and alert them too your position.

    Let me know what you guys think!
  2. THE NATHANIMAL EventHorizon Arkhona Vanguard

    No suppression
    Keep flash
    Reduce COF bloom dramatically
  3. as an ork I get all giddy when I see a git try to use this thing on me, since ya know its garbage

    it needs a wee buff I guess
    Sily likes this.
  4. RageScreama RageScreama Well-Known Member

    Honestly I think it would be fine as is if the swooping hawk flight mechanics weren't so wonky. It is meant to be an area strafing/distraction weapon in game. Not a massive dealer of death.
  5. Auzor Auzor Menial

    yes, should be buffed;

    Should it surpress? Maybe..
    the alternative weapon Hawks Talon gets a dps increase, in the text it lists "shoots faster", but I don't think that is the case;
    so perhaps the sun rifle could simply offer increased Rate of Fire.

    Or an ailment, like "target takes increased damage from other sources" etc.
  6. that's actually a good Idea, and totally fits into it's intended Role. Distract the enemy for someone else to shoot him.
  7. Auzor Auzor Menial

    Surprised? I'm full of good ideas!
    For starters, let's delay the release by 3 months!

    On implementation: that's always an issue: by how much should the ailment increase dmg taken, considering it already does damage on it's own; how long should it last, etc.

    Balpark guestimate: each "hit" causes/refreshes a 1s duration, ailment increases dmg taken by 25%.
    Sily likes this.
  8. Fistikuffz da Harassa Lawro Well-Known Member

    Aringhe likes this.
  9. Haha^^ Yeah, I am always a bit suprised when I see good Ideas and productive discussion in online Forums :p
    I would have expected comments like: "Make it so bright it hurts the enemys eyes in real life!" or other unrealistic things.
  10. Briegrhui Dunedhel Active Member

    The eternal issue of "suppression" is the "hidden math" automatic mechanic, versus the common sense ( some might say real life) skill based, already in the game damage mechanic. Basically, if the shooter is accurate enough or can fill the air with enough "rounds" you either duck or die. THATS suppression; when the target has to choose either to die or find/stay behind cover. Not an automatic crutch mechanic.

    For the sunrifle its all their in the description, it blinds the target. It doesn't need a crutch. The Edlar warhost is like well stocked toolbox when you have a task you go hunting around in your toolbox and find the correct tool. If you had a really handy Dad or Mom ( or other significant person etc.) you'll know that often they had huge ranges of sockets for the socket wrench, many different bits or screwdriver heads for the drill etc. So the autarch ( or in game the player or sqaud leader) sees a threat and goes rooting around in his/her toolbox and finds the exact tool. For SMs they do this within a squad per that HH story with Guilliman and Thiel(Sp?) where they talk about the Redmarked and how they were forced countered the Shadow Crusade. For Eldar they do that per Aspect Squad at the "platoon level." A single Eldar Aspect and by extension the specialized weapons are not meant to cover all exigencies. SO the sunrifle ( originally an exarch only weapon right?) is not meant to both blind aannd completely devastate, rather its an aspect of a squad strategy acting as one. The exarch blinds the enemy so his squad can swoop in and kill or so that the other Aspect squads can do the same (while the remaining squad Hawks distracts or draw out the enemy making them vulnerable). Eldar players who aren't okay with that kind of specialization and the required coordination might want to reconsider their faction choice. It up to BE to provide the tools to allow us to do that.

    SO the Sunrifle doesn't really need a buff in the traditional sense just a refinement to its stated purpose, in game terms you might say its "utility" so that in the Eldar way of battle there's a purpose for a certain player/Hawk Aspect warrior to carry one. Personally I don't like stand alone status mechanics( like suppression or poison) becasue they undermine agency, so having Apoths apply poison on clang,the core melee mechanic, is horrible etc. , but making it more and longer blinding through the shiny of its graphic on hit would seem logical. As an Eldar player who of course wants to win , the idea of it applying a debuf becasue all the other factions have allot of them is attractive but overall I'm forced to suggest that rather then apply a meta debuff the game should focus on logical effects applied by skill not unnecessary hidden math. If a shooter is skilled enough to shoot and kill a Hawk in flight with the aiming and pulling the trigger basic skill he shouldn't ALSO have a animation lock mechanic (wing clip) for getting lucky. If the sunrifle Hawk is skilled enough to hit a target he/she deserves to get the described effect as a viable mechanic. A small diameter select fire volley with recharge between shots would be logical as well as it would increase utility in that more than one enemy could be hit thus applying the effect but still not just be a a pray and pray automatic mechanic, or OP as you could just evade out of the diameter like a grenade blast.

    Too many people are calling mechanics or suggestion that "force/encourage" a reaction oter than twitch and shoot OP. On the other hand people are also getting myopic about changes focused on damage or survavibilty rather than focusing on gameplay or mechanics that rely on utility, mitigation, or force multiplication. A great example of the correct way to proceed ( for Eldar at least) is the warlock power Jynx. People complain its not powerful enough becasue its not fire and forget or that it doesn't directly damage the target enough but when its used in a coordinated, synergistic and wholly Eldar way its awesome!!!! Shield Bros and MoN going down to one -two hits from SS or DA and whole assaults getting blunted in seconds due to "accurate" DA fire etc. Itsexactly how Eldar are supposed to fight. The problem is BE doesn't incentivize its use point wise becasue you get more reward meleeing or with direct action abilities as a lock, and people defending the casting lock like the Eldar would "IRL" get more points shooting enemies etc. The Sunrifle should a great specialized utility weapon that is incentivized both point wise and function wise. A squad of Hawks WOULD take a sunrifle ( even if you ignore the exacrh only thing) becasue it allows them to be effective in ways they would not be able to without one. Tactical, player made decisions that directly effect gameplay is a balance all of its own.
    Brujah and Noia like this.

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