That sounds interesting, I'd like to hear more about what you mean though. Are you referring to a specific game mode in the early access form of the game, or are you considering the open world as well? Because a shifting frontline is going to be implicit in the gameplay as it is.
A great reference to the point I am trying to make UO! That Sergeant put his all into getting that flag up there, and if it got torn down it would hurt, a lot. It's the representative expression of a team's effort to capture and hold territory. The longer they hold it, the more the territory represents their efforts. Subsequently, they feel less inclined to lose the territory, but equally, the enemy feels more inclined to take it from them. I can imagine no greater lust than that of a Chaos warrior besieging a long-held Imperial territory, longing to tear down the many amassed banners of honour and the mounted Aquilas.
Planetside 2 had a battle at one base with over 1000 players. Whenever I play I usually run into fights with 100, 200 plus people participating. This game originally was supposed to be about large scale war. Something similar in scope to Planetside.
Have you ever played frontline fuel of war back in the day? All the combat was focused around frontline objectives, which ever side completed those objectives they would push the map forward but the opposing side had the opportunity to push back. It was kind of like American football. Here is a video of what I mean just scroll through it and you can see the minimap and map of the tug of war style game play. View: https://www.youtube.com/watch?v=MxZsPaTFGlA
I Loved that little game it was very interesting and fun to play, alot of cool classes. To bad it died quickly