I think it's kind of dumb that warlocks and sorcerers have spell 'categories' I say if they want to go buckwild on buffs or damage or healing or debuffs then let them. I also think charging 100lp for Force and taking a spell slot in an already ludicrously expensive system is dumb, if it must be paid for, make it a weapon mod. I will forever maintain that having the c̶o̶w̶a̶r̶d̶ranged heal beam makes them superior in terms of actually keeping people active and not getting murdered.
The Force buff is really bad and it is horribly overpriced. If we want Force buff to work like it works in lore we make it a toggle that drains mana for every second it's active. During the time that the Force Toggle is active the user has increased speed, reflexes, stamina, damage and armour penetration, increased weapon durability along with doing a special type of damage(fire, poison, holy, dark magic). If the user drains all their mana while the Force Toggke is active they lose 25% HP, theyre left with no stamina for an extended period of time and they can't sprint, can't heal or use any magic.
That's The Quickening/Might of Heroes. Force just burns people's souls out. It is overpriced though, and should be native to force weapons again, at least the pen. I also think they should be able to equip direct damage spells in the pistol slot.
Painboy isnt that bad. You can easily score up to 10k. My highest kills were 20 and 14 with him. But i would never say no to a painboy buff
Pain boyz literally have the weakest melee out of the group. They do have high-ish melee dps potential with there poison but they lack burst, and thus effective dps in real situations. They are definitely close ranged, but honestly in terms of effective melee I would say the warlock is better. For long ranged the Apoth is light years better than any one. The real problem with the pain boy is they have things that are weaker than the Apoth that are supposed to be equivalents and their only real advantage is the ability to get more toughness. However that extra 20 toughness does not matter much do to the nerfed armor and HP that they have now. I would guess that the TTK on all the supports is ruffly equal right now so that toughness doesn't count. The healing "Potential" is the same between the Apoth and the pain boy too, but the healing grenade of the PB is Huge by comparison to the Apoth. making it way easier to hit and thus way easier to kill. (it is also very bright and easy to see) A massive disadvantage. Finally don't forget about the ork animation bugs, these make melee extra hard for orks in general. With the PB's squishiness they don't really stand much of a chance going toe to toe with any other classes in melee any more. This means the "safer" play style is to keep moving and shoot your very short ranged pistol whilst trying to not tk some one. I'm not saying you cant melee but the needles base damage is just barely above the knuckles. so you need to wait for your poison to get the kill and most of the time you are dead by then. Any way my point is Painboyz are not "the" melee pros, nor are they best at any aspect of support. Not that we (orks) have a choice other than not using them..
I want a weapon (Force Staff for simplicity, could be a Singing Spear for Warlock, though not throwable) that either buffs the offensive powers of the Sorcerer/Warlock or gives access to a special offensive power that is as strong as a main battle rifle.
I need Offhand items for my Warlock. I want Chaosy tomes, preferably floating above my hand while I Daemonbolt and FF people. Functionally they would provide Damage bonuses to Spells or Charge/Charge regen etc.
Warlocks. why ? Aoe buff that gives everyone ranged damage reduction and increased damage with ranged weaponry Aoe heal over time spell Aoe channeled zone that reduces all damage taken within the zone. Single target ranged heal also does minor aoe healing effect. Melta pistol.
I have NEVER touched PvE in EC, I tried to queue for it once, gave up after a few minutes, and never tried again. Maybe if I wasn't a no life social reject who had friends I might give it a shot, but thats a foreign concept to me. Instead I just power game all day like the piece of shit loser I am, and you know what I think? Apothecaries are absolute monsters in PvP. You shouldn't be running into gunfire to res people, like wise even if a person is down you probably shouldn't waste your time healing them if they are in an open cross fire with a ranged heal unless its a "passive" heal like a medicae grenade because that person will just get killed anyhow more often than not. Any situation where a ranged heal could save someone the medicae grenade will do the same exact job once ever 15-20 seconds (not sure on exact cd atm or if we want to include duration or not), its also technically an AoE. In my experience you are not needing to res people in the middle of a fire fight that often, and if you are its probably your own fault for not actually killing enemies yourself and worrying too much about stabbing people with vials. Medicae Grenades can also be restored at ammo boxes so you can spam them in defensive situations. Speaking of defensive situations this is where "healers matter" because now you are on limited lives so getting those res's matter. But look at the normal res you do on the defensive, you are ressing a heavy bolter that dropped while braced, you have plenty of cover to stand over them and heal them with a melee heal. The attackers if they had line of sight are probably dead and you are just cleaning up. At which point the slower healing nature of Sorcs is just a downside not a benefit. You can assault any base in the game without needing a single healer, infact I'd make arguments its probably best to actually attack places without any healers so you have more flanking JPAs, more cappers, etc. Unless you are Eldar because you really sorta need Enhance... the faction is nearly balanced around the idea of Enhance being active. The big exception here besides Enhance bots? Apothecaries because they can actually carry their weight as an attacker, medicae grenade can be instantly tossed out to revive someone while STILL FIGHTING and it continue to pump out hots passively for a few seconds, it can also be used as a panic self revive at your feet. Beyond this they have real weapons to cut through enemies just as good as any capture class, their melee ability is better than most capture classes, and they still have vials to back it up and if they can put some survival vials into themselves or others before entering a room all the better if nothing else they can alteast buff themselves with survival juice making them decently durable for the assault. I play all factions, and hands down Apothecaries are the all around GODS of the support role. They do more damage, this is undebatable. I'll argue with people till I'm blue in the face that Medicae Grenade on its own is better than any Pysckers healing abilities, let alone comboing it with vials too. Most of the peoples issues I see talking about running into gunfire to res people is a clear "git gud" issue, SHOOT THE FUCKER SHOOTING YOU... THEN RES. Its simple shit and from it you get a monster of a support.
Aopoths. Because they have a chainsword equivilent Narth, that's cheaper than a chainsword. Why wouldn't you? To heal? Eh. Leave that to Healthpack Tacticals. Oh. An Apoth also totally cures 100% poison with -all- vials, rendering the whole "Ork Painboy Posion Meta" somewhat undone unless the Orks win the fight, as they can healing grenade/beacon to stop them bleeding out (Dying?) from poison long enough to finish the fight, then just vial heal them back up .