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Suggestion/poll : Jamming/misfire Feature For Weapons

Discussion in 'General Discussion' started by Azkaellon, Oct 22, 2013.

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Are you for a random jamming and misfire feature for weapons ?

  1. Yes, I support a random jamming/misfire feature : better wh40k ambiance

    50.7%
  2. No, I can't stand such an idea : this is boring and unfair

    44.5%
  3. I have no clue

    4.7%
  1. Whiskey Whiskey Subordinate


    Good points, and the more I think about it, the more I think you may be right. My over arching concern is more about not making everything in EC like an E-sport. That to me would just be utter boredom.

    However does this mean you would support getting rid of random things such as critical hits? I mean if people are so against random then this to me sounds like a perfectly plausible idea to trash as well. Basically take the dice out of the game and have rock, paper, scissors system?
  2. Joram Joram Well-Known Member

    You can get critical hits if you hit people in the head with ranged guns or in the back if you have a melee weapon, no need to rng and i really don't know why do you associate something fair to everyone, just you vs me no rng involved, with e-sports.
  3. At this point the poll suggest not to add. Not having it won't hurt those that want it but adding will make the game less fun for those that don't want it. This needs a very large amount of the community wanting it.
    Whiskey likes this.
  4. Ardenstrom Ardenstrom Active Member

    Oh, you ARE butthurt =)
    At least he wasn't saying anything offensive, unlike you
    Reacting to some sarcasm and humour this way is strange and looks insecure

    Sarcasm aside, he's got the point. It's sounds good on paper, but in reality it's just getting in the way of fun
  5. Ardenstrom Ardenstrom Active Member

    Well, landing critical hits and damaging is different - it's not about reliability but more about chance. You are either dealing little damage, normal damage or extra damage (because you are a good shot) or not dealing damage at all (because you missed or hit the thick spot). The player is basically in control of his criticals, skill defining his performance
    Whereas jamming is just rendering player helpless for no reason

    Now, if they were to add something like ricocheting off the armor and glancing blows.. That's something to consider - not just shooting the enemy but also considering armor thickness, angles, joints, etc
    Bladerunner and DjemoSRB like this.
  6. DjemoSRB Djemo-SRB Preacher

    Critical hits are an established thing in many a games for quite some time in the gamings history. Random gun failures are not im afraid (can you give an example, i seriously cant recall a game that did this). I personally dont think this is the kind of game to be testing such a thing in. Its a high risk low reward feature which would probably blow up in the devs faces.
    highs2lows and Ardenstrom like this.
  7. DjemoSRB Djemo-SRB Preacher

    Guild wars has glancing blows, its basically that your attack gets cut in half. I guess that would give some variety.
  8. Valrak Valrak Arch Cardinal Superior

    Lets all take a step back chaps, no need to get upset. Everyone is entitled to their opinion, try and respect it even if you don't agree :)
  9. Whiskey Whiskey Subordinate


    Oh ok, so, as long as it is established random thing then it is ok? I can't provide an example as I am not sure one exists. This type of thinking seems to suggests that nothing new should be done. Go with the tried and true, and any new ideas should be shelved? That seems very counter productive to me. Is this your stance?
  10. Whiskey Whiskey Subordinate


    I agree with you on that. I would say that as close as it is to go with not adding it or even discussing it further. I am however intrigued with some of the logic being displayed recently.

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