I wasn't saying that PvP-oriented games doesn't need new content at all. But they don't need as much new content as PvE games. In PvE games, you need to create entirely new locations and dungeons. In PvP you can simply release new weapons, vehicles, add a new class or a new gamemode.
And yet, once again, for someone who doesn't care you sure are posting a lot. I ask a simple question, "what's in it for me?" and you go off on tangents about how a handful of games can survive on subs while crying that nobody understands you. You're also remarkably consistent in directing posts against anyone critical of subscriptions, even if all they're saying is "what could I expect to gain from spending so much money?" You're surprised that behavior is interpreted as trying to push a pro-sub argument behind ample smoke and mirrors? And while I'm not denying that a sufficiently good (and/or unique) game "could" pull off a subscription, our perspective of just how good a game has to be to be worth it has changed dramatically. Considering that you can get Skyrim for $20 now. I really liked Skyrim, but when TESO came out I didn't think adding multiplayer was enough to essentially re-buy Skyrim every month. I'm sure you can agree that this point of view is not terribly unreasonable.
Definitely. If there isn't a score at the bottom of the screen, there's a fairly decent chance I won't watch it. Why would I need to give an answer with regard to what's in it for you? You make that decision. Not anyone else. More than once, you've said subscriptions are pointless. I show you industry people who use the model, believe in it, and they back it up reasoning, performance, and numbers. You put the blinders on and ignore it. That has absolutely nothing to do with anyone thinking EC needs a sub (except the OP). It has to do with you and few others stating subs are pointless and don't work, in general. If you can't separate the two, I don't know what to tell ya. Skyrim is not ESO. It's just IP. You're not buying the same game over and over again. One is a single player game, while the other is an MMO. The latter is a service with updates that has massive overhead. And, correct... I'm not going to say you're wrong for not preferring to play games with a monthly fee because it isn't wrong. Your idea of worth is not going to be the same as the next person, though. So, nobody's choice is wrong, and that includes a company's revenue model decision.
The one and only reason I don't want a sub fee, is because I will already be paying to have my consol hooked to its online services, so I don't want to also have a fee to pay for just one game I own. -just found out about this game yesterday, super excited for this.-