I asked for facts and data so we can see what is actually happening revenue-wise. Then, you can relate those numbers to the first two statements I quoted from you in order to back up what you posted as fact. I'm not interested in reading what you feel is the case or what your personal feeling is about being signed up for a subscription. You've already expressed that to me. We have estimations from an upper tier gaming industry person, and he clearly did the best research he could do by using press releases, SEC filings, and insider information. If you're seeing some different information somewhere, please post it. P.S. - 1: You can leave/take a break then come back in all revenue models: F2p/micro (obvious). B2P - (obvious). B2P/micro (obvious). Subscription/micro... When you buy month-to-month subs, you just don't pay anymore if you want to take a break (should be obvious). Free client/Subscription (see Subscription/micro). B2P/Subscription (see Free client/Subscription ). 2: I have never seen a game that makes you "buy the entire game again" when you come back. Not in 17 years of MMOs I've played. Which one have you played that made you repurchase the client after being gone? Bottom line... If EC is a good game, it will survive no matter what the model is. They all have pros and cons. They all can work. They all can fail. Leech alts or no leech alts aren't going to decide the fate of this game, either.
Only subscription game I have ever been pleased with was eve and that's because i used plex every month to dodge the subscription.
PLEX is a good mechanic. Firefall sells Red Beans which can be used to purchase cosmetics and boosts. VIP is the main one which gives a 50% crystite (currency) gain bonus, 2 additional crafting slots, and 8 additional market slots for either 1/3/7/30/180/365 days depending in the tier you buy. VIP won on the vending machines (slot machines) by using Gold Tokens (purchased with Red Beans) can be sold to players on the market for crystite if the winner needs some currency. Winner gets crystite. Buyer gets a VIP without paying real money. I think that's a pretty decent mechanic, too.
ok so the problem is still alt leeching resource in not p2p game? please give some concrete info about that account storage of multiple account data create economics problem relevant cost. And please explay the difference of cost with a f2p b2p alt account vs. a inactive p2p account ( that still exist in the database and still leeching resource)
We're trying to debate about subs, you clearly advocate them at the same time saying you don't care if EC has one which is kinda schizophrenic imo. Ofc various games may be successfull with various solutions, we agree here but still you are pushing the subs and trying to show they would be somehow better (vide green part). If we introduced this idea (green one) to EC we would get rid of one of the key highlights and the most prominent features of EC right from the start: F2Whaaagh ork boys. This would be a bad move cos F2Whaaagh ork boys are not only tied to the businesss model, they are a viable part of the game balancing mechanics, their aim is to balance the SM overpopulation. If players had to pay subs in order to try out a demo version you'd lose many of them for sure - and this is sth we don't want as we need lots of F2Whaagh ork boys. (unless you're talkin about a regular timed demo version in a game with subs which is also useless as EC needs orks all the time, not only for a short period ) So, what you're doing is talking about past, old solutions from old games while I'm trying to look at this particular game - EC and see if subs would or wouldn't be beneficial in this very particular environment affected by some very important factors like afore mentioned SM overpopulation which needs to be dealt with. Sorry but your solution for EC is not a rational one, it would definitely hurt the game by repelling many of the F2Whaaagh players who will be needed so much.
Problem? Not really. Go back and reread the thread. Nice if game companies could pull cash from them since they drain resources? Yep. Said for the what... 10th, 11th, 12th time? You can't give concrete info about it because there are different storage techniques developers use. Nobody said it causes large economic problems. What was said is that they drain resources. That is a fact. Inactive accounts aren't being written to, not using bandwidth, etc. They are just stored. Active alts are being written to and using bandwidth. Are you sure I'm pushing for a subscription model? See a consistent theme? A few of you keep saying I'm pushing for a sub. I keep saying all revenue models work and I've never specifically said "EC needs a sub to be successful". What you're stuck on is me posting that subscriptions do work, because some people in here are saying they don't work for MMOs anymore. I sure hope you didn't get on knees and pray to the MMO gods that you'd be "right" today! Might want to keep praying.
That's clear suggestion that subs is a better model in EC, cos we're talking about EC here, right? And please do not skip the parts of my posts which are uncomfortable for you. I showed you your inconsistence, you DO advocate subs and the above mentioned post of yours proves this. Now pls answer the simple question I asked to you concerning your solution with subs in EC, if you forgot what I was talking about, here we go again: Blade said: JCatano said: What kind of comment is this? Very strange and childish imo. We don't need to pray cos EC is not gonna have subs, nobdy wants it (apart from you), so the only one who could use a prayer is you. Pls stop making comments like this, they do not contribute to the thread in any way, try to stay on point and make your point of view clear + try to answer simple question asked to you.
basically you tell that alt account consume resource but you have no idea about how much and if is relevant cost for the game management? And no, inactive account still have cost: they need to be keep in the database, they need to be protected(personal information payment information), and stored, they need backup, these things cost. This is a reason because some game and some service clean up Trial account after some time of inactivity. But they never payed account: they will be keeped forever in the database. So it's clear that the initial payment for the server is more than sufficent to cover the cost of storage and use of the account: otherwise all mmo account will have an exipre date.
Incorrect. You didn't even quote it in the right context. I'll fix it for ya: Well, if there was a subscription, there wouldn't be any F2P accounts... Hence: That's not about me saying EC needs a sub (you know... since that has never happened). It's about you asking how Ork Boyz accounts would create revenue if they had to pay for it. Odd question since it's obvious if they paid a fee, revenue would be created. Me, skip? You have been reading this thread, right? Lol... That post in context shows something alright. The only uncomfortable feeling I get is that I can't find where I said EC needs to have a sub. Nobody else can, either. Sucks when something is lost and you can't it. Nobody said EC was going to have a subscription model. The "pray" comment went over your head. You're trying to tell me I want EC to have a sub. You keep swinging and missing.
You know, instead of bickering for the next 20 pages you people should probably just ask Patrick as to how much resource consuming these alts are. He has explained technical issues numerous times now to allot of people. Hes the most frequent forum dev and will probably respond in a day at most, and put a lid on this.