I would like to see damage with a status effect. The end result of Mandiblaster description is it shoot plasma shards out to 2m range and rarely misses as it is telepathically activated. They also describe it as a rank thinner because it cuts thru them, though not sure how many ranks you can effect with 2m range. In the game it would probably be redundant to have melee weapons and a faceblaster all do the same thing, hence why I voted for some type of status effect to them. Getting a double blast of plasma shards in the face will make you flinch / interrupt you. Not sure what a blockbreaker is in this game. You know when you are feeling all tough and your ego is soaring so you get up in the grill of the other person to stare him down / intimdate them? Well I would love to see someone do that to a Scorpion only to find out they no longer have a face.
Right, as I mentioned, end result is plasma shards. It is a pretty cool weapon, and not to many people would expect it to be mounted on your face. There is just so much win about the SS.
Never actually had that happen to me before, I guess the heavies on briggs don't like to work together lol
earlier they mentioned that someone who is near an explosion and is not killed will be knocked down but not know if this is still a thing... maybe ask this for the next stream?
Cant wait to see how they will translate stealth and being "agile" into working game mechanics. Since in my eyes Planetside 2 kinda failed on that department. Agile classes dont really exsist and stealth is horribly bugged and cant be avoided by changing graphical settings XD So not hard for Warhammer to do better i hope