Right, I've been advised to go over here and ask more pertaining questions that I've. What I'd like are the guides etc to working Striking Scorpion tactics. I just...can't get it working for the life of me. Sorry, can't play Warlock forever. When we're at the subject of Warlocks, what are the %s/#s for Embolden and Enhance? Or for Jinx for that matter.
Well I used to play eldar a lot, scorpion the most! I'll give you a few pointers. Best thing to remember as a scorpion is pure more suited to scout and assassin than melee tank. You are not a JPA with power fist. Your swords have average penetration, and average damage. There is a sword called lash sword which adds poison damage which helps out a lot. But avoid other melee classes if you can. Most other classes use power weapons and/or fists and klaws. They will break your sword or impact stun you in a few hits just from having higher tier weapons. Try to use crouch a lot. It will almost instantly cloak you. Combined with the cloaking gem in the advancement point tree, you can, if you're careful, sneak into a capture point undetected. Your Main roll will be reporting to your team which points are empty, Incoming enemies, and killing people trying to cap points. Most will run straight for the point without even scanning the room, so you can usually kill them while they try to cap. If there's more than one on the point, grenade first to kill/soften them up. When you find yourself walking into a point with a battle going on, and even just moving around in general, pick off stragglers or one guy guarding the point. Your favourite targets should be heavy support braced on railings, and even tactic/traitor/shootas. If you can get the drop on them by stealthing you can usually down them before they can react. Avoid JPA and dedicated melee classes unless you're confident in your melee ability. It takes time to get good in melee, and even then it's still a game of chance for you with your lower tier weapon. You should always try to wait for team members to assault a point, but scorpion is probably the only class in the game except hawk where you can successfully solo on your own. Sneak, stay hidden, strike and hide. My favourite tactic was to sneak into a point, Down someone and cloak again by crouching. Someone will come and pick their buddy up and you can grenade them both or just kill the other guy picking him up in melee. Don't forget you have a pistol. It's amazing how good it is if you can remember to use it. Another thing I'll caution you about is don't try to do strong attack while someone's running past you. The angle is screwed up, and you will miss almost every time. Better to attack with a light attack then do a heavy or something. Even better wait till they are standing still if you can. Good luck! Don't worry too much about load outs...learning to play is better than a good load out to start.
Good advise up there. One more thing to add about stealth: You're not invisible. The see through bubble wrap is what the opponent sees as well. The stealth works best when A. The opponent is not looking straight at you and B. when the backdrop is either uniform in colour or has an irregular pattern. This leads to two rules about hiding spots: On the first rule, you don't want to hide at places where the opponent is likely to run straight at. Namely, don't sit next to a cap terminal or the supply crate for example. Those are the two points anyone entering the room will look at first. You want the opponent to run past you so the motion blur of the game blurs your outlines away completely. You also don't want to move when the opponent is running at your direction. About the second: You want a backdrop that is ideally: Uniform in colour and not too dark. Like many grey slabs of concrete you can find in the game. Too dark and it'll make your bubble wrap outlines look too obvious. You want to avoid regular, high contrast patterns (think piping, terminal screens, lamps,whatever) where the distortion of your stealth field will make you easy to spot. So avoid sitting in front of these. Low contrast patterns can be worked with but it's more risky (dark grating and such). Third: Work "with" your enemy, not against them. An enemy who is not engaged is more vigilant. Attack when they're attacked. And attack does NOT always mean, go for some killing. Enemy is capping a point and you can't afford to give them more time? Don't reveal yourself just yet, wait for some teammates to distract them, then sneak up to the cap terminal and decap. Don't do it from straight front but from the side of the terminal so you don't obviously poke out into the open when you're decapping. You don't want to know how many caps I stopped with that, sometimes I was even able to creep back into stealth and redo it a second time before they wisened up to it Fourth: Sometimes in defence, it's good to hide just outside the capping room if you have some mates in the room to directly watch the terminal. On the more experienced LSM teams for example, you see them rotating injured people in and out of the cap room to patch them up with an Apo around the corner. You want to ruin that Apos day (and his patient while you're at it). SS is a lot more about situational awareness and some outside the box thinking than many give the class credit for. The good Scorps in the field know when to attack and when not to attack although the enemy is around. Last but not least: Learn to sprint-crouch. When you need to move quickly without ruining your stealth, sprint for a short burst and immediately crouch again (preferably behind cover) to regenerate your stealth. Do that in quick succession and you can maintain most of your stealth.
Sprint crouching is good advice, I sorta started touching on it and never got to it. Good advice as welL!
Thank you. That was what I was doing all the time. What to do when you are ATTACKING? Space Marine defense is too op, no doubt about that. Huge hp + huge armour values + huge dmg + access to things NOBODY else has(Snipers, shields)=gg. Not to mention the servoskull that is, for whatever reason, as durable as an average Eldar. Gee, I fucking hate smurfs.
Offense isn't really the place for a scorp. Eldar in general have a lack of pushing force when the defence knows what it does. My best advice: Try to sneak in their backside and try to nail those who try to run for supply crates. You can visualise it like a rotation flow... people hold the front, get injured, roll back while others take their place, then come back and relief those who held the line so far. Your job as a scorp is to break that flow. You do it by killing people on the way from the supply crate to the frontline. If your assault line doesn't live long enough for that flow to develop, there's little you can do.
On ticket attack pick a different class, on normal attack try to approach heavy classes and cause a scene and disrupt, I prefer Scorpion as a defender though, you want the prey to come to you apposed to approaching them, I swear thats canon too, I remember a description where they would hide in mud and brush for days waiting for the prey to reach melee range. I also find them nice for sneaking up on decappers and on attack you can push with a group then camp that point for backdoor cappers.
Try to save points in your load outs for a grenade, great for a starter from stealth, disruption of heavy weapons, or just a plain distraction if you've been spotted. Also your cloak isn't perfect, look out for tells you've been spotted in the enemy, if somebody gets too close, shoulders their weapons, switches to pistol, starts checking hiding places etc.
That is the game mode where you have to assault and capture points in order where the defenders have lives for each point. I think the mode is called "hold the line" or something Scorpions imo is pointless here as you cant sneak in while being melee so I would go Avenger, Warlock or Reaper who are better picks on these modes, they are useful on ticket defense however.