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Stealth Units/infiltration How Will It Work

Discussion in 'General Discussion' started by bossaroo, Dec 11, 2013.

  1. Kaazid GarySharp Well-Known Member


    Agreed, it would take a lot of skill to pull of stealth based attacks and survive in those circumstances, one stealthy shot would get that entire area straffed with heavy bolter fire.

    I have no issue with this, it's all about skill.
  2. Jolpo Jolpo Well-Known Member

    Still I'm on stealths side that hide your body from players eyes. Because we all know we can't get world that has so rich surroundings full of rubble, obstackles, shadows and vegetation like single player games have. So that's why chameleon/PS2/TF2 style stealth should be included. But on the other hand it should be made fair.

    No full stealth, highspeed running, shooting while stealthed etc..

    Skills/talents and gear choices also should be a factor how good are you at stealthing. Use choises that will make you invisible on radar? Fine. But it's always off from your other areas of your expertise.
  3. Kaazid GarySharp Well-Known Member


    I'd prefer to keep as simple as not appearing on the screen until someone is within a specific range.
  4. Jolpo Jolpo Well-Known Member

    Hehe. I'd like to see some diverse skilltree building :rolleyes:
  5. Murtag Murtag Cipher

    I'm wondering if each race can have a more or less diverse skill tree. The most diverse would be Eldar. , then probably Space Marines, then Chaos, then Orks. Branching out gives versatility and maybe some extra abilities but Orks will be made for choppa and shoota pretty much. They fight and they fight well. No need for branching. Chaos generally stick on one area that suits their god but they wouldn't be as limited as Orks.
  6. Kaazid GarySharp Well-Known Member


    That would depend on what the designers see as skill, it could be that people will need to spend skill points to buy into a heavy weapon tree and then purchase each "use weapon X" skill individually, or they will need to purchase skills to pilot individual vehicles from a vehicle tree, jump pack guidance could be a skill.

    Who knows?
  7. Unconquered Unconquered Subordinate

    I think stealth could work if they make the class choose between stealths. For example, as they progress in level they get better stealth capabilities. Only at the highest levels will they get the most concealment from most enemy detections. However, maybe someone takes gear that helps distort stealth or maybe has heat detection. There could be many good ways to counter stealth.

    It takes a little skill and planning to play a stealth class but maybe the stealths tactics can be made more difficult by the enemy having the right gear to detect them. Maybe instead of taking grenades the other class has to take some detection device all to maybe be able to spot a stealthier they may or may not encounter.
  8. Murtag Murtag Cipher

    I like this. The invisibility like stuff should only be for higher ranked players after they've worked at it a while.
    Unconquered likes this.
  9. Kaazid GarySharp Well-Known Member


    I remember the infiltration rules in the early game for the Callidus Assassin, she could appear in any turn at any time during the game by dropping her disguise (you replaced one of your enemy's standard models with the assassin, the model counted as dead due to being killed before the game started).

    So maybe instead of invisibility a holographic projector of a different faction, so the people you are trying to sneak up on will see you in plain sight, will be able to attack you (but you will show up as friendly) and you run the risk of being shot by your own side.
    Unconquered and GodEmperorTitus like this.
  10. Murtag Murtag Cipher

    I would definitely support this.



    For Alpha Legion.

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