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Stats for the Stats God: an overview of factions and maps in EC

Discussion in 'General Discussion' started by vulpeslagopus, Sep 8, 2016.

  1. Nobb of Waaagh Nobb_of_Waaagh Well-Known Member

    Orks are probably too powerful now. Always won the games. Not my much. They were very close. But I got tired of winning. Towards this evening, things feel different--accuracy and damage seemed to be tweaked. I wonder if they are now balancing on the the fly. That new fortress map is a guaranteed win for the attackers.
    Brujah likes this.
  2. Gregor Thonius Curator

    Orks more or equal to SM`s. I think the problem is SM lacks flavor.
    Melta absolutely destroys orks vehicles, and orks av weapons kinda meh. ( melta bomb equivalent do not stick:( )
    Chaos being chaos - sorcs everywhere.
    Eldars absolutely destroys orks. On Harcus we lost to eldars as attackers!
  3. GreyZ Recruit

    Orks are in no way equal to SM, they are trouncing SM right now, however they are equal to Eldar. Look at map. Chaos is even winning more against Orks than Eldar.
  4. Tyranic Recruit

    well lsm is weak chaos and eldar seems the factions to play atm if you want to win
  5. Zexymar Recruit

    I had a minor idea.

    Instead of Nerfing the Eldar and Chaos, why not Buff the Marines and Orks?

    Considering that the Space Marines are supposed to tank damage like the Chaos, to some extent, I could see them on "moderately" equal grounds.

    And adding two classes: Scouts and Terminators could help with the variety issue I and some have with them.

    Scouts could work like the Eldar's "Striking Scorpions", but with more focus of long range play in comparison. (Gimmy my Snipers)

    While Terminators would essentially be a stronger Marine with the removal of the run feature (Powerful yet slow)

    Orks on the other hand I feel like should have the respawn timer be removed for the Boyz. I see them having the disadvantage since they are Orks, easy to kill by most races standards and weaker weaponry, they are numerous. You'd have to burn down a god damn forest to Oblivion to make sure these bastards are gone. The only Type of Orks I would argue to have a timer would be the Nobz and bigger, but that's it.

    Though I honestly am not well versed in 40K, I do hope I can at least contribute to something to the topic.

    Also, Vehicles needs a readjustment. They take forever to get rid of, even when you have the right equipment.
    Shivan likes this.
  6. Shivan Active Member

    I liked everything you said until you mentioned the vehicles being to difficult to kill!

    A meltagun takes approximately 5 seconds to kill any transport or main tank. Longer for the Orndance. It's insane. This time gets even shorter if you also have a meltabomb on you.

    The insanity is that you only need one person on vehicle search and destroy to make the match a "run for a full minute" slog for either side. Which is not very fun. If we're going to have vehicles be able to be destroyed so easily, I'd suggest the respawn timer be drastically reduced but add a cap or some other limiter, like only one per squad (or less on some maps, so like maybe Two total on the map at any given time for say Black Bolt, and three at a time for Ollipsis, etc. That way, it still takes almost no time to kill the things (with the weapons that literally have no other purpose in the game except killing vehicles - meltagun types, lascannon, meltabomb), and yet this doesn't make you experience the joy of running for a solid minute the entire match after your one and only rhino ever gets killed within 5 seconds of arriving at the destination. (and I'll reiterate, as I always have to, it is next to impossible to prevent a lone meltagunner. I've seen 5-man squads with multiple jump assaults and plasma not be able to stop someone with a melta before the vehicle was destroyed. it's insanely easy to evade players long enough for that 5 seconds, I do it all the time.)
  7. Gregor Thonius Curator

    Even better! Orks dont have melta and their melta bomb is broken! So imagine mathc where your tanks shredded in seconds while you trying to destroy enemy tanks for minutes.
  8. Falerii Faris Member

    I kind of agree with this. As an Eldar player that got to rank 5 with 70% of my time spent as FD I have lost count of the times I managed to kill a vehicle with one or two people trying to kill me. Even 4-5 people nearby aren't enough to stop me every time and if I die? Oh well, time to respawn and try again from a different angle. The only way to actually stop suicide bombers is to have enough clear ground to spot the bomber early enough. You also have to have cover from plasma guns or reaper cannons. The maps are not conducive to that at all due to their size and lack of open ground in most places.
  9. Zexymar Recruit

    I'll admit, I did exaggerated a bit, but shooting at vehicles with another does not make the "omph" as satisfying. Though than again, I personally have not gotten the weapons you have brought up yet to notice the difference. Only thing I got is sticky bombs. (They are ok with groups who knows what their doing)

    Those that do have the weapon's are usually screwed more often than not before they can do something to the enemy vehicle, unless we are fortified heavily enough. And that's barely cutting it, given the amount who does.
    (This is during my game experience, so I have no clue how far off it is for you.)

    So I would guess its still connected to "The SM being weak as hell".

    Would it be feasible just to up the dmg on some of the vehicles a bit? Or would that be to much?
  10. duffmek duffmek Well-Known Member

    personally i think all the races are too squishy double all the hps and then support classes can actually heal for a reason instead of rezzing and seeing the same player get gunned down again in seconds
    Delmolition-Man likes this.

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