We get to see gameplay with grey boxes everywhere 2 years before the game is even released, that is as far as transparency can go. Name me 1 devs team that has done the same thing these past few years. And of course there is info filtering, bE wants to be transparent doesn't mean their partners share the same feeling. Put yourself in Muchdifferent or Epicgame shoes, how do you think if someone you worked with goes badmouthing about your products everywhere? Also, there are NDA and shit to worry about. No matter how transparent bE want themselves or we want them to be, we all must remember that this is still a business world, not our local family store.
a lot of developers, indie and kicstarter project that give access to pre alfa build for his backer. basically only the large pubblisher that still make fake trailer don't use the open transparent approach. all the other medium/small/indie show and/or sell the game in a early development phase for feedback and testing. and all that company don't have an IP society behind that must approve all the stuff. all the others company still use unity ue4 and tell to all even during the kicstarter
Okay, name me 1 then, wait, since you said "a lot", name me 5. Even indie does not show their pre-alpha gameplay with grey boxes, most kickstarter games only show their footage when the games are mostly in Alpha or even Beta, not early pre-alpha. Also, if you think indie doesn't make fake trailer to create hype for early access game, you're very wrong. Anyway, devs can do whatever they want without IP owner approves first, eh? What dream world are you living in? Moreover, it's Gameworkshop we're talking about here. In UE case, Miguel explained very clearly that the deal was ongoing and they didn't want to announce the engine they want to use. In business, to tell others what's on your mind and that you want their product is bad, period. Have you ever read or watched Godfather? There is a reason why Don Corleone gets shot, you know. And we all kind of guessed what the engine was gonna be anyway, why so salty about it?
The Dead Linger, by far the most transparent game developers I've ever seen, at times too transparent. This predates the first screenshots released by them to show how the game was before they announced the game. They also often show the inner workings of the code and talk about it in detail, as well as show debug in progress in their twitch streams.
Then theres Camelot Unchained, their 1 month old build: View: https://www.youtube.com/watch?v=nXmA22b9osA Heck they even made checklists of their chores available to the masses, think they are on the 4th checklist now: http://camelotunchained.com/v2/pre-alpha-test-4-checklist/
With EC, we had this Playable footage with gray boxes everywhere, and these are not the first footage they showed. I have to remind you, bE is a lot bigger than most indie studios, their hierarchy and structure are a lot higher and stricter, EC is just 1 team in it. Plus, they have GW at their asses, who is notorious for being irrational.
That's how I interpreted the departures and the changes in the team as well, but I don't think this is a train wreck. I think Nathan and his team will do this game and the IP justice, despite the skepticism of many vocal folks on this forum and on other websites.
First of all, looking good in that green shirt in that SotC video. Ah, chroma key, it never fails. Sooner or later someone always shows up wearing the key color. At any rate, this is a good example of why no matter how excited I am for a game and no matter how much I like what I'm seeing, I never buy in until a game I want to play has already been delivered. Because any feature that has not already been deployed in a playable build has a high risk of disappearing in a puff of smoke, no matter what your opinion of the dev team is. Real Life happens. It's nothing personal, just business. In its current state, EC's trajectory seems very much downward. The chances of turning out well are looking increasingly slim, if it makes it to launch at all. If EC does survive through launch though, and it somehow manages to put together a good game despite all these setbacks, at that point I will evaluate the game as it is on its own merits, rather than comparing it to what I hoped EC would be. After all, I remember back when Planetside 2 was promising naval battles and resource mines within 3 years. We know how that worked out for them. It's obvious at this point that this won't be the EC any of us were originally looking for. But I wish the devs luck in eventually creating an EC I would want to play anyway.
they could, but it runs the risk of BE taking that engine and using that knowledge they get from working with it to make there own, and possibly better one, its one of the risk one takes when licensing things.