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State Of The Crusade Iv

Discussion in 'General Discussion' started by Djemo-SRB, Jun 12, 2015.

  1. Murtag Murtag Cipher

    am i the only one who isn't solely concerned with player number
  2. Tyrex Tyrex Master

    What a huge disapointment...... This game is becoming something I didn't backed as a founder.
    I'm loosing interest pretty fast. I predict this game will be released, but it will be a another big failure. Warhammer MMO franchise are doomed.
    Archangelus and Garviel-Loken1 like this.
  3. Am I the only that thinks this is a good thing?
    Garviel-Loken1 likes this.
  4. I feel this is more a fault of Muchdiffernt selling the team a product that didn't live up to how the advertised it, i mean if they didn't spend part of there budget on the tech that failed, we might of had enough left over to go towards developing there own engine. It dost really help there not a AAA studio with nearly unending amounts of resources at there disposal
    Korel likes this.
  5. Frank FrankM Curator

    star wars galaxies wasn't a twitch shooter, so latency wasn't a factor and it had instanced zones (on a few planets). it also had 12 planets over 15km by 15km to spread the population out enough not to affect gameplay

    https://en.wikipedia.org/wiki/Star_Wars_Galaxies
  6. Give the developers a break. They are being open and informing people about the decisions they are going through and what they plan on doing to try and come as close as possible to their original pledge. We knew as Founders what the hell we were getting in to and if you lost/are losing/ABORT ABORT NOW! feelings for the game then guess what, don't pay for the subscription, attempt for a refund if possible and move on with your life.

    Ranting about how the developers are going to fail is not going to improve anything and destroys morale for anyone that would like to support them so it doesn't fail. I'm happy even if it just turns into a 64 vs 64 multiplayer game with large maps as long as if that's the route they choose they in turn alter the price(s) or redesign themselves as not really being an MMO anymore. The game can still work, what they choose to merchandise as is a different story.
  7. Grigdusher Grigdusher Arch-Cardinal

    we can really talk of open development when everything they can tell us and show us need first the approval? i think no, there is no openess if a lot of info and news are filtered by someone.

    a lot of info are filtered by games workshop (no approval no info we have no idea of thr filtered not approved stuff), some info is filtered by the game engine company (two years of "we cannot announce the engine but soonTM we tell"). other info are filteted by bE heads. other info filtered by various contractual obbligation. andh also the pubblisher when they appear.
    in the end transparency appear more as an illusion than something real.
  8. Frank FrankM Curator

    while it is true we haven't seen any update on the xeno models lately for example, as for games workshop, unlike behaviour, they never promised to be transparent. the advantage being, behaviour don't get another backlash from founders for promises not being kept
  9. Ganelon Ganelon Well-Known Member

    Evidently not, many founders seem to have been blinded by the promise of a Warhammer 40,000 MMO or were naive in the first place. This, however, is not something I'd blame Behaviour for.

    The intriguing part is that most of the people who are now suddenly criticising Behaviour were defending them a couple of months ago.

    Take a peek at the Eldar subforum, there's not a lot of Eldar fans left there. I think the lack of info on Eldar might be responsible.
  10. Murtag Murtag Cipher

    I think this is where a lot of the drama comes from. I was really excited in the beginning but the game hardly existed outside of conceptual stuff the team had pitched. Now we're getting more tangible results and a lot of those idealized concepts are going down the drain.

    If anything, I'm glad it's like this now. We're still getting information in the form of promises in many cases but it's stuff that seems much more realistic. I feel like we're getting more straight forward information on what simply can't happen at this point. It sucks but that's how it is in games so early in development.

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