Making a standard instanced-lobby-cash shop-buy new races as expansion-shooter is much more easier, cheaper, faster and most of all cost effective in overall terms. Just get yourself the slapdapstardard unreal engine and slap on warhammer licence. Boom there you go, drain that cash from those WH fans that are so so damn known to fork out tons of cash in vain hopes of a good game. I wish they just dropped the whole "MMO shooter" image as that was the old plan, just kill it off allready and rebrand the name of this or whatever but stop the bullshit. Hell I wouldnt mind a WH40k instanced shooter if it wasent built on bullshitting customers like this. Call it as it is, EC is gone say hello to "Warhammer 40k: Arkhona Conflict".
And you want to experience that lagfest everyday when playing the game? There is a difference something made just for show and something that is actually playable. Come back to me when PS2 can support +1000 players in every battle without turning it into a slideshow. At the moment, the most optimal number PS2 can only support is <200, period. Anyone can throw 1000+ players in 1 battle, doing that without turning it into a lagfest is another matter. They don't have to drop anything, WT, WOT, Heroes and Generals can only support 16vs16 at best, and they're MMO. Very few MMOs can actually support more than 100 players in 1 area. MU online, WoW, Star Wars The Old Republic have been MMOs for ages and 100+ raids in those games are either rare or non-existent. Don't try to reinvent the term when you don't even understand its meaning. Also, they didn't bullshit you, bullshitting would be they hide it from us until the Beta and announce to us then. They've announced this news for months now and you have had more than enough time to get your refund, so no need to act like a victim.
Well, you obviously are. The tech exists? 1 company has the tech doesn't mean others have the same thing. PS1 only had 999 players for the whole continent, I'm damn sure they can't support more than 200+ players in 1 single area. Neither can PS2, and PS2 runs on an old outdated engine, not Unreal 4. Anyone can throw 50000+ people into 1 place, Ubisoft did it with ACU, look how that shit turned out. Throwing 200 players in 1 area and make it playable and enjoyable every single day is another matter. Too volatile to promise anything substantial post-launch? Okay, please educate yourself before you give false information like that. I can name you more than 10 MMOs that have had expansions as big as your house. Either way, don't like what you're seeing right now, get a refund then buy it later if you want. You still reserve that right, do you not?
Very dissapointed in instanced gameplay. Look at Darkfall Online, EVE or PS2 for inspiration. People crying about lagging 1k pop zones are just behind on the tech curve. Get with the program please. It works and it's always a blast to be a part of something epic.
Strong this. Open World is not a buzz word. It means a seamless, unpredictable world of opportunity and fun that you can adapt to, co-ordinate and/or change in real-time. It's also BIG and immersive. All the things an MMO should be.
Planetside 2 was in development for 2 years before launch. Many players believe that ps2 would have benefitted with a longer development cycle. I play in 200+ battles all the time in planetside 2. I get decent frames even though my gaming machine is 3 years old.
Damn sure, but not, really? As you clearly have no idea of the facts. Planetside 1, (released in 2003!!!) Had bigger and better battles than Eternal Crusade is promising in the year 2016. 13 years later, telling me they don't have the tech? Even Star Wars Galaxies, a completely massive open-world RPG from the same era supported hundreds of players in one area (fighting, dueling), whilst simultaneously catering to hundreds of other planet-wide players going about their business, not to mention player housing, transport and dungeons. PS2's battles are large scale, much like PS1, they lived up to what they promised and delivered a pretty damn solid MMOFPS. If EC can't even match the caliber of PS2's world when it released well, i got some bad news. Age of Conan. 1 million sales, DOA. Skeleteon crew > minimal - low content, horrendous bugs for months and months. Star Trek Online. Huge fall off, repeatable, basic end-game content designed with skeleton crew in mind for post-release cash shop content grind. Warhammer Online. 1.2 million sales, great game but do i need to tell you how that one went? Many of these MMO's could barely keep up with supporting their game, let alone expanding their horizons. I would love to see EC hit its open world, large scale warhammeresque battles but I'm just not optimistic. Expansions don't mean anything. Expansions are created with skeleton crews in mind while the rest of the team move on to new ventures. Expansions are nothing like they used to be, especially with MMO's. What, a new zone, some new items and increased level cap? Big woop. Promising the huge open world we expect post launch is IMHO completely dependent on how much cash shop plop they can sell us to fund such a project. I hate how dev teams eek and squirm their way through development now on the back of consumers hard earned cash. Show us the damn goods then you can take my money. No i don't like what EC is becoming but i expect the small amount of £££ i spent on the founders pack will still be worth the enjoyment i'll get from the pre-release/announced content, even if it is a shadow of what EC could be.