Thing is, these were all concepts, ideas, and promises from the Miguel regime. Everyone is having trouble reconciling past plans and promises with the status quo and what is being laid out under the Nathan regime. I don't think we are going to see the game continue to go in the direction it was headed. As a result I don't think you can use the standard "well Miguel said..." stuff. Instead people should be saying "well Nathan SAYS..." And what Nathan says is on page uno of this thread. Where it like my battle barge is also hiding behind sleepy' wall of text.
Sleepylion is arguing in favour of the decision the devs appear to have made...and I don't think that the devs are fragile enough to be derailed by people questioning whether (x) decision is the best one in any case. They've made changes before based on fan feedback, including at least one which you championed (and rightly so) around items with unique stats in the RTS... Have I missed something?
yes you miss a lot. dev don't need to be defended against the fan, the fans must express the fact that they don't like the dev decision. There is no need to go against everybody that don't like dev decision or people that still like to have that. This is not some gameplay decisions that some like one decision or other like another direction. there is no 2 different point of view: but only one, we lose(or delay) something we like. If dev remove a promise feature from the game: or if a feature it's delayed there is NO NEED of defend or arguing in favor of devs. Because dev are not happy about remove feature, dev don't like to remove feature, so people don't must to convince other that is something good for the game, it's not a different direction, it's not a point of view;. It's not good: it's bad and the dev know that, and the players should be free to express their sadness to vent their rage against that decision. Devs don't want to give LESS to players, they want to give a good game, to make a good work. Devs don't need babisitting: dev need costructive criticism. Devs are not gods, they can take wrong decision. Yes it's not a core feature the strike cruiser, maybe it's not irrilevant, but player dreamed about that feature, hoped in that feature, it was even planned to probally be one of the modules. So YES defending a cut in the game or a delay in the game against people THAT WANT PROMISED FEATURE in the game IS damaging the game and the devs. Eternal Crusade devs are open to criticism they don't need useless defences: there is no need of some fanbody that make founder sad and force them to like that the dev have delayed a feature that they loved. I remember when they make us dream about personalization of our ship and similar. I remember when they talked about the cosmetic item for the ship. I remember when they told us that the shop can merge with other ship to create a bigger ship community are for guild etc etc etc... so YES someone that want to force use to like something like that is damaging the game.
Good post. Its as if all the things Miguel said for the past year went into peoples ear and left through the other. Remember what he used to say "i have more trouble with troll hunters (fanboys) then trolls", meaning hed rather have a criticizing environment then a gaggle of yes men. From an environment of criticism you draw ideas, you draw new perspectives. If we drowned out everyone with a differing opinion, something like the jump off mechanic from the side of the wall wouldnt exist. Cause that was one bloke being critical, asking for it to be better and giving a suggestion as to how, which then got viewed by the devs and gladly implemented. So yeah, rather then pitchfork everyone you disagree with try and practice some objectivism (this goes for both sides of the argument). Completely unconstructive posts are better ignored then given attention and fostering a feeling where someone with a valid complaint might be afraid to speak out lest the yes men wail on him to no end. This type of behavior is doing a disservice to the whole community, to the whole thing we were fostering in it these 1+ year. Think about that before making more steps towards making this community similar to many shitholes that exist around the internet, please.
WAIT WAIT WAIT... You're saying that with the cancelling of the modules, this is not going to happen? We won't be having our own bunk rooms to hang trophies and have other players come in and hang out? We wouldn't have a social area to hang out with player from other guilds/chapters when we do not feel like fighting a war? This is really starting to bug me...
He says it, but it's wrong. I think even on Friday nathan said they have the ships and stuff still on the plan, but they do the core game first. Ships and stuff maybe won't be in at launch, but they are planned for later.
I think that it been push back to later but it would be nice to have a confirmation about it. It would sadden me if it was a scraped feature . Maybe if we puppy eyes enough we could get it with launch.
I'm telling you guys, with the regime change comes a new different direction for the game, it's all on page one of the thread, Nathan spells it all out plainly. Little to nothing of the Miguel vision for the early stages of the game remain, and Nathan gives the reasoning behind this, it's right there to read.
I reckon "different direction" is a little misleading. After all the team is still heading for a massive shooter in th 40k IP with 4(+nids) factions...etc. Maybe "different route" would be a better phrase?