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State of the Crusade - 2018

Discussion in 'General Discussion' started by Oveur, Jan 18, 2018.

  1. Bigbitz Ironangel2k3 Steam Early Access

    I think I managed to put my feelings into tangible form
    [​IMG]
    Mordheim and MasterSpookums like this.
  2. SmurfKun Tamu Well-Known Member

    Silly bad moon
    Bad fungus brew and ork pie, to much bones
    Need ork chan, too much tau not nufgh purple, not nufgh red
  3. Krayt Krayt Preacher

    yeah thats why i said on the other thread that i will not annoy them untill we get to the balance discussions
  4. Bigbitz Ironangel2k3 Steam Early Access

    [​IMG]
    Tamu likes this.
  5. Krayt Krayt Preacher

    [​IMG]
    i always verify what i say before saying it so i am sure to always be right and laugh when people try to be condescending
  6. Lady Rheeva Steam Early Access

    Couldn't find the last upload so, again:
    BGBS.png
    This is the big-shoota which has identical Accuracy-Hip-Moving stats to the normal shoota(2.5°).

    Edit: Also, fun fact: I did an overlay with my earlier post and it does indeed seem like the moving spread of a base Shoota and base Bolter are, in fact, completely identical now.

    And before someone says 'SIPS'again:
    Boltgun gains 0.11375°/sec
    Shoota gains 0.112°/sec
    (Someone check those numbers tho, I am both tired and distracted right now)

    Also, two questions:

    a) My original one: There are legitimate problems with Orks, why make up fake ones?
    b) Why are we having this discussion in 'State of the Crusade'?
    Krayt likes this.
  7. Krayt Krayt Preacher

    i already stated in that thread and in yours that i will leave the thread alone until we reach balance discussions cause i dont give a shit about "Orks feel" so yes i know about it
  8. Bigbitz Ironangel2k3 Steam Early Access

    [​IMG]
    Mordheim likes this.
  9. Grotduffa Timburwolfe Active Member

    First of all, no, the shoota is not as accurate with a scope as the bolter and to claim as such is nothing less than sensationalist garbage intended to play on the emotions of anyone dumb enough to actually believe that. I do not believe . The bolter has less recoil than a shoota does and if we decrease the range of the shoota in addition to the scaling up of its damage falloff, the bolter would have a significantly higher DPS at range. The sort of SIPS and horizontal recoil changes I refer to make sense for orks not merely for tabletop reasons but also to curb the current accuracy at longer ranges due to the scope. No mod would alter either one enough to matter as much as you make it out to unless the player in question has incredibly precise motor dexterity.

    As far as how damage increases stack up to resistance bonuses, again, the heavy bolter has very high DPS at a very respectable range when it's set up. I have yet to play a match against any faction except eldar in which I did not get shot at with a heavy bolter or its equivalents, so the claim that you only ever encounter suppression vs. orks is rather unsupported by evidence in-game.

    So then don't let them get in close and, if one or two breaks through, focus your fire. You have the tools, learn to use them. So far, the meta strategy for hold the line maps has been to keep total control of the upper floors and use the interior as a killbox. Don't forget, you have melee classes who can engage with shields or buffs to stall an advance while heavy weapons are brought to bear.

    Of course the big shoota isnt included in this retool. It's in a pretty good state of balance right now and with the suppression I really don't think it needs a buff.

    The scope thing is borderline exploit, and if it didnt exist, the most compelling part of your argument would go out the window. Even then, it's not as compelling as you think it is since Orks should probably not NEED scopes for the ranges they are engaging at, unless they are bothering to use semi-automatic, which would be less viable when you factor in huge falloff, but made up for somewhat by the large headshot multiplier. In which case it's another choice between two completely different situations, and it still won't quite out-dps a stalker bolter. If DPS with a scoped shoota currently is more than a bolter at all ranges, then surely it's a problem to be fixed and the falloff is a good solution. I don't care if my fellow Orks whine about being penalised at long range for not using scopes, because the shoota is not usually supposed to be a long range weapon

    This is part of the reason I suggested increasing SIPS, and not just by a little. Moving accuracy would not actually need to change because within the new effective range, moving accuracy would not really matter much, nor would SIPS matter as much against anything other than Eldar, who have the thinnest body and thusly benefit passively from a large SIPS increase because it would make shots more likely to miss them if you increase horizontal recoil enough to matter. I think the SIPS for shootas should be a minimum of 50% more than it is now if my other suggestions were added alongside it. Same with horizontal recoil, and damage falloff, though some fine-tuning would, as Smurf suggested, be necessary.
  10. I loved that top left ork's expression so much I made it my new avatar! lol. Orks are great aren't they.
    Deathwish likes this.

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