We had our first game yesterday and it went quite fine! ++WARNING ALERT! TEDIOUS WALL OF TEXT AHEAD!++ We first spent 4 hours making the character sheets. We've never been good at that, but I have to say RT goes into deep detail (with all the origin options and such), but my friends and I really liked the immersion and customizability. Then we all tried to link all the character stories. We finally agreed that the Rogue Trader and the Explorator were distant relatives that knew each other. The now ruined Rogue Trader's family fleet was lost in a battle when he was young and now he wants to restore his former glory. The Explorator (who is from Mars) has been given the quest to find lost SCP, and he has joined the RT to do so. The other two players play a Sanctioned Psyker and an Ogryn (Arch militant). The Ogryn is an Imperial Guard veteran, who recieved a BONE implant, but for reasons unknown he left the army and is currently living in the lower parts of the lower hive, where the poor conditions granted him a mutation: a third arm. I know, extremely weird, but my friend chose an origin that granted him a roll on the mutation table and that's what he got. As for the Psyker, he's a void born, with a strong devotion to the Emperor. So strong he denounced his own family after finding heretical idols. He arrived to the RT's planet inside a Black Ship, he went straight to the hive's Emperor's Temple to pray. So the RT and the Explorator agree that they need to find some capable men for their adventure. They head to the center of the Upper Hive, which is the only way to the lower levels. They are charged a toll by the Arbites guarding the gates. The RT tries to convince that him being a Noble shouldn't be bothered with that, but the Arbitrator doesn't budge and they finally pay the regular toll (1000 thrones). When they take the elevator and get to the lower hive, they have to pay another toll to exit the customs. This time, the RT is able to convince the Arbitrator that there's no need for that and they can go without paying a single throne. Once they get to the lower hive, they start looking around for able men, when they find one, albeit flying through a bar's window. What comes out of the bar (this time through the door) looks just like what they're looking for. An ogryn. With three arms, no less. They decide to make an offer to him. The Ogryn, who is happy with 3 meals a day and a bed, joins them. Going back to the customs, the Arbitrator is not pleased with the presence of the Ogryn, and asks for a special tax to take him to the upper levels. After that they go to the Emperor's Temple to pray for the success of their quest. The RT hands his xeno-pelt cape to the ogryn so he can hide his third arm and not get even more attention. Inside the temple they find the psyker, and they offer him to join their quest, which will give him the opportunity to purge many infidels and bring the light of the Emperor to the darkest corners of the galaxy. He agreeds and joins the party. So for now that was just some sort of tutorial/excuse for the party to exist. Later I gave them a small mission of eviction a small community of mutants that had installed next to an evacuation door. They did quite a massacre. ++END OF AWFUL WALL OF TEXT++ So the only problems I met so far are that there are a load of rules, and we still need to learn how to play. Another thing I noticed is my friends missing a lot of shots, but I suppose this is normal, for they have just started playing and their characteristics aren't that high (the highest one being 61). The tools Freke linked me were incredibly useful! Specially the one that calculates burst fires and rolls 1d5 dies and whatnot. The only problem I found is that it's not that useful for melee combat, and the burst fire tool requites that I roll everything (for I am the only one with computer while playing). We will probably not use it as much as I thought (despite being such an awesome program!) And last but not least, aren't there any rules that apply Strenth bonus to melee combat? One of the players is a 3-armed ogryn, and to us it makes no sense that his damage is restricted to the defined damage each weapon has. If someone has higher strength it only makes sense that his blows hit harder, shouldn't he?