Try memorizing the Eldar runes and get back to me on that. We have 7 classes to tell apart and some of the Eldar runes only have tiny changes that indicate what class they are. But personally as a Space Corgi when I'm playing LSM I love the space wolf icons.
YOU GET NOTHING! You are not a special snow flake, you stole the idea from the poor space corgi's so YOU LOSE SIR! Good day!
wolf head = tactical wolf skull with wing= healer claws= melee marine fang = heavy weapon the last is easy to get...
I also find it a bit confusing sometimes, but with only one subfaction, that is still managable. But we have to keep in mind, that those symbols should help in making a player's class easy to identify. Now figure every subfaction having own icons. And then the number of subfactions increasing to maybe 8. Have fun there. It would completely spoil the sense those icons have.
In my 250+ hours I never once paid attention to enemy icons. All I need to know is where they are and to kill it. I don't care what class it is, I'll do my job either way. I can see how it could be helpful, but I oppose changing the icons, I prefer things to be as lore accurate as possible.
1. "Knowledge is Victory". Seriously, it can pay out to know what you have on the field. Enemy icons don't matter much, true, since you only ever will see them on the leaderboard. But you WANT to know what you have in your squad before assigning any tasks (Which is at the moment not so important, tbh, since in a guild match you know it and with pugs you have to use the chat (WE NEED VOICECHAT!) and many of them won't care about your instructions anyway, since it's easy to overlook chat messages and also easy to predend you did. Or just not caring about them at all.). 2. Lore is good, yes, but if we were REALLY accurate, there would be no icons at all. Only a name and a status color.
I get wanting the icons for fluffy reasons,but imagine if there's 6 or 7 different subfactions with different icons.shit will be silly.