Hello! Just a quick but stark reality I'd like to see addressed is the fact that Chaos's Ground assault can capture points while their SM counter part cannot. Right now I personally believe it is a significant contributor as to why the chaos faction can more efficiently secure points down having two unit types that can achieve this feat, but I'd like to hear what any devs or anybody else thinks about this topic.
Totally agree said the same myself in space marines section, realise it's probably going to be addressed and maybe it's deliberate so the devs can get a feel for just how much capping units effect balance but so frustrating.
Teamwork is the key. Chaos wins because the majority of SM's right now bicker, ridicule, and fight amongst themselves. They're also on average about 5 years younger than the majority of chaos players. Most of them are new recruits from steam. The Ground Assault does just fine and tacticals are much better at capping points for both sides. That said, when guilds fight against chaos PUGs SMs do a lot better.
I'm not going to argue with your earlier point but I think the numbers between the factions makes a very hard difference. I'm very new as well but it doesn't take very long at all to grasp the mechanics and the meta of each individual battle as well. Just by playing decent, the objectives and having the ability to quickly learn and apply takes me often to the top of leaderboards with only modest exp due to what appears to remaining incompetence. That said, I play a lot as a SM GA since I use him as a pilot class for transport so I always heavily rely on others from my squad pursuing objectives which does present itself with its own problems direct from the players themselves despite desperate attempts with communication. I tried this same trick with chaos and I was able to produce ahead of team starkly superior capability of quickly harassing and even securing points. I think the SM has this point when it comes to their legitimate struggles and cannot be as easily dismissed.
It is a common misconception that the Mark of Nurgle (MoN) is the ground assault equivalent that Chaos received because they where released at the same time. The MoN is a regular traitor with the blessing of a dark god. that is one of the reasons it has less loud out points. The Mark can not be given at the moment in the load out menu, that reason why it is now a separate entry and in the future will become one with the traitor. It's a placeholder. Traitors are the capping unit, so MoN can cap. Same goes for the separate entry of the ground assault. When the load out system will be expanded more you will get the option to equip your assault more to you liking : no shield, more war gear, no jumppack, more purity seals etc. It is just a place holder to test the asymmetric balance. If you check the general army composition in respective codex of each faction, Chaos has allot more access to scoring melee ground units. The ground assault is pretty strong and terrifying if you know how/when to shield block. It's strong in it's own way + you can better support that Tactical marine that is getting shot at as he caps. MoN normally falls before he can finish capping. have seen that happen on stream allot and also to me when I try to be sneaky.
To be fair to all of this of balancing and everything is good an all, BUT if a storm shield and mark of nurgle were to face of one on one full stamina and everything...Storm shield would win
I've not played Chaos yet so didn't realise MoN was tactical class but for solo capping having a melee unit that can cap is a big advantage when most cap points have shortened fields of fire (like most do). I realise solo capping shouldn't be a go to plan but when you want to draw of forces off to make other assaults easier it's handy so MoN are useful for countering and performing solo caps in most instances.
In fact having melee capping units is a big advantage any where that there's a shortened fire of fire easier to overcome defenders and cap for yourself.