Now after playing for a while i started to notice these things that give orks and space marines a huge advantage in defense options without any effort from the support - the healing grenade's that not only heal while youre injured but will revive you if you got downed. Virtualy impossible to kill a persone behinde cover while those grenade's are active unless you oneshot them with a lascannon or go in malee. You could argue that chaos and eldar have ranged heal to support theyre team mates but it actualy takes youre focuse,charge and effort to revive or constantly heal someone/squad with it while the orks and space marine supports can just drop it behind cover and go support someone els which is a huge problem for the enemy. I dont mind the healing effect while youre actualy alive and kicking but i think they should not revive you if you are downed, because that is absolutly unfair for someone who made an effort to kill enemy gunner whos hideing behinde cover, while the enemy support took zero effort/time to revive them aside from just dropping that grenade and running off somewhere els.
Those grenades cost LP. It's not like they get them for free. The solution, for the record, is AoE weapons and simply shooting the supports enough to kill them
Grenades. Everyone has access to them. Use them. By the way, has anyone else suffered from strange problems with frag-grenades? On orks I experienced several times that our frag grenades sometimes just don't deal damage. I lividly remember throwing a frag at a downed Apothecary on Zedek once. The downed Apothecary survived the grenade blowing up right beside him, forcing me to finish him off with headshots.
The ork healing grenade is very weak in comparison to the LSM one. It literally takes 3 bullets or 1 melee to kill. The healing only happens inside of the aoe for orks as well... The LSM one on the other hand puts a hot on the target is pixel sized and takes 4 bullets to kill while being so small you can't hit it with melee. AKA orks one is fine the LSM on the other hand are horse shit. I noticed it when banging out my wins for the ork campaign sometimes I would toss the grenade right on a stationary heavy who was braced it would detonate and just do nothing. I've had that happen quiet a bit to the point I switched to the stikki stick bomb since that didn't seem to experience the same issue.
Ork healing grenades were given a light buff so are slightly tougher than LSM healing grenades. The LSM ones take 3 bolter shots, the ork ones take 4 or 5. Melee weapons such as swords and knives take 2 attacks to destroy the ork ones (though that is a moot comparison, as the LSM grenade is infinitely superior in that regard due to not being attackable by melee weapons at all).
Yes and they dont have them at rank 1 it costs AP to get them WOW. Youre point? They still REVIVE DOWNED players while support is reviveing/healing/fighting another player letting them do 2 actions at the same time without any effort for it.
Who in there right mind would target healing grenades while there is an enemy to fight against? And usualy they are hidden pretty well so they would be usefull throught the durriation.
Odd I've played a good bit since that change and I notice the ork one die in 3 shots from the bolters while the lsm one is 4-5 shoota shots to take out which I guess is technically the same health but as you said the LSM one is still better due to the size difference. The thing I think makes the LSM one OP though is the healing buff it gives allows downed players to "tag" it while downed and crawl around a corner or outside because it gives them a hot and it's not just in the area like the ork version. The ork version if you crawl out of the circle it instantly stops healing while the LSM version just keeps on healing you for I think it's like 5-8 seconds after leaving the circle.
Someone that is aware that they are a major boon to the enemy, while making up around 60% of the support class's supporting power. Removing that boon with a blindly-thrown grenade (in case of facing LSM) or diverting 0.2 seconds of fire towards the easily visible ork-beacon are both worthwhile investments. The Apothecary/Dok can not spam these grenades, they are on a rather long cooldown and it is impossible to ever have more than one on the field per unit.