As an aside, I should probably mention that I'd appreciate if folks colour in information which is something they need to answer to from me. Also, I designed the RP in a way that should reward folks who are willing to explore and/or think for themselves. Not so much for mission one, but later on when things start to spice up. By going somewhere else the reward could be some additional information, perhaps an NPC who knows a thing or two, or a useful item (maybe a useless one, lol). I'll be trying to keep hints to a minimum, as the GM would during a PnP campaign, so you'll need to pay attention to things I say in my posts--that information might become useful later. For example, and this isn't a major hint because I know how you guys think, I mentioned that the ship has an armoury, but that it's sealed and guarded. However, that might not be the case in the future, and that room could become a relevant place to go. There will also be times where I put you somewhere, and you have to decide what to do next,--as a team, without any nudging in a direction from me. You'll have the tools at your disposal, so those misc items you've taken may become vitally important later on. Just throwing that out there.
He has no access to terminator armour. You're writing him as if he's a veteran, when I already made is clear that this is a normal tactical squad. Your generic, run-of-the-mill, marine.
>______< Why did you change that to include sergeant? He's not a sergeant anymore. This is proving to be far more difficult than it should have ever been.
Mate, what are you doing? I've told you enough times that you're a tactical. Not a veteran, not a terminator, not anything else - they have connotations that suggest you are higher in rank than the rest of the guys. Your constant refusal to obey something so basic doesn't give me any confidence that you're prepared to be a team player moving forward. I had enough of a certain guy doing that in my last RP, and I'm not prepared to let anyone walk over me in this one. It's disruptive, and RPs don't work when people argue with the GM all the time. So, ultimately, you have two choices: Obey the GM. Leave Your choice.