So ive been trying this out and was wondering what other peoples thoughts on it are, i prefer the lock on beam heal spells, cfrenzy seems to heal noticeably slower and uses more charge up, is it worth it in your opinion over foul regeneration?
No, in my opinion. The heal is too slow and charge drain too high to make a viable heal. It's more useful for the aoe debuff, but I still prefer slotting Foul Regen which is also 100LP less.
Depends on the role you want to play. Personally, I like to play offensive support and mix it up with HF and Force. More of a "GIT STUCK IN" build. It does heal pretty slow but I like the fact that it heals more than one and also debuffs at the same time.
I've been using the AoE heal on my Eldar warlock to this same effect. Many, many long hours as a painboy has taught me the value of aggressive melee healer, and the PBAoE is something I really wish I could take with me back to the green tide.
The only thing I like about this spell is it's real good when you want to be offensive with your teammates as the debuff will surprise enemies. Both on a ranged or melee ally, so long as you aren't being shot by 3+ enemies you can really screw up a defensive line when the instability debuff gets the frontline defenders downed.
I personally think Hysterical Frenzy blows dicks as an actual heal. I'm not gonna mince words here, if you want to heal Hysterical Frenzy is shit, if your goal is res people, keep people alive, and so on this is NOT the spell to take. That said Hysterical Frenzy has ONE great usage, just toss it into a giant brawl and it will shift that brawl heavily in your sides favor. Its enough healing to deal with any dots/minor damage, its a debuff to help make the other people die, and while it will drain your charges fast hopefully it will just turn a clusterfuck brawl into a clear win. The problem with this? Generally those little balls of 3+ dudes in a melee are rare, and arguably with good aim you could just plasma pistol a bitch to the back of the head and turn the fight just as easily... all while having an actually good heal equipped to fill out your healing role better anyhow. I think sorc spells can be put into three categories. "actually good", "niche but workable", and "atleast its something, probably just don't equip it and use a plasma pistol if you are minmaxing". I'd order out the sorc spells like this. Actually Good. Foul Regeneration, aka basic heal. Plasma Pistol, aka best sorcerer spell Niche but Workable. Flesh Circle, aka nurgle heal. Lash of Slaanesh Daemonbolt Atleast Its Something Force Warp Instability Flicking Fire Stream of Corruption Hysterical Frenzy Boon of Change Now I'd like to specify that "atleast its something" can work, they can get kills, they can get assists, they can heal. Its just in an actual min/max scenario the other options clearly out perform them. Every offensive power not named "Plasma Pistol" is a waste of LP unless you already have a "Plasma Pistol" spell slotted. As to the healing options in this situation you have to justify their effectiveness over Nurgle Heal and Basic Heal. Basic heal is the cheapest and is actually effective as healing and reviving people, its also decently charge efficient with a tad or charge regen gear. Nurgle Heal is not charge efficient but in an organized group it can be useful due to its AoE nature, it also means you're taking MoN... aka not being a baddie. Boon of Change could be moved up to "niche but workable" if and only if it could be used with ANY other mark because of Mark of Tzeentch is unusable on Sorcs you are too squishy and can get randomly killed before you can react to easily with your super low EHP rivaling that of Eldar but without their speed or hitboxes... which on a point blank heal you really don't want to be squishy. TL;DR, Just use a plasma pistol and basic heal. Don't equip offensive spells. Upgrade your armor and use mark of nurgle and shard of ether. Congrats you have a decently durable healer with a decent ranged healer and the best offensive spell in game known as "plasma pistol". If you are doing anything other than that you are handicapping yourself for fun/flavor reasons which is fine and I encourage it but lets not lie to ourselves here.
boon of change is actually pretty dang good . how can another aoe healing spell out perform it when the only other option to aoe heal is the sheit slaanesh heal..
Flesh Cirlce, aka Nurgle Heal is a point black AoE heal. Feels like it has a larger radius (not 100% on this tbh), it moves with you so you can walk with people who need healing without issues of boon of change "dropping to the ground" while moving without leaving an AoE on the ground so if people are moving it can be hard to hit everyone near you with it. Boon of Change is difficult to bring some one from downed to full health and usually requires 2 castings which usually results in wasted charge and time as you have to stand around doing nothing for a few seconds before casting a second boon of change to get the downed person to full health. Flesh Circle besides being a heal is also a defensive buff. Flesh Circle also indicates is range and the fact its active to allies so they can easily work WITH you without the need for over communication... aka its intuitive to use unlike boon of change. Arguably most important of all Flesh Circle means you are using Mark of Nurgle and are decently more durable than using Mark of Tzeentch which frankly blows outside of usage on vets. The only real conceivable usage is to precast boon of change before going into melee to have a HoT on you. Though then you have to face the reality that you are trying to melee as a Tzeentch sorc and will get 1shotted super easy unless the enemies are scrubs. Though for benefiting others (as a heal ideally does) its utter garbage. Just full heal someone with Foul Regeneration which is also 50lp cheaper and lets you use any mark, if you want to help keep someone alive who is taking fire like a braced heavy bolter Foul Regeneration is also better in this niche too. Need to heal a group of people who are underfire say hello to Flesh Circle which also gives a defensive buff and puts out more health per second than the slow Boon of Change hot. Boon of Change isn't unusable, its just if we are looking at it from a peak efficiency or min/max perspective it just has no purpose because its tied to a bad mark and the spell itself is underwhelming/under performing compared to other options.
flesh circle role on the battle field is a lot different it has slow healing and costs a lot to maintain its up time is not 100% with boon of tzeentch you can if you work for it maintain 100% uptime on the hot on ur people. BoT is more defencive. Flesh circle is meant to be used as an offencive tool to aid offencive pushes by providing light healing and range damage reduction. you also cant do anything while channeling FS BoT doesnt need to be channeled for its duration .leaving the sorc free to actually contribute to the fight. With BoT you can put hots on everyone in the objective room .. FS only gives heals to anyone in its small area around the sors for its duration , BoT allows you to reposition the hot will stay when ur not there. If you talk about area heal BoT wins out massively simply because it's not tied to being a fixed area around you.
Are there any worthwhile damage-dealing offensive spells for Sorcerers? Stream of Corruption is incredibly lackluster. When I play Warlock I'm much more offensively dangerous to the foe than as a Sorcerer. I feel like I'm mostly just a heal-bot when I play Sorcerer. A good heal-bot, but still. I went with some of the advice above and dropped the second spell slot for a plasma pistol. While it has a bit more utility than the bolter pistol I find it sad that there doesn't seem to be anything worthwhile for the second spell slot.