I have to love that swapping spells knocks us out of sprint mode because..................................? Force. Who knows what it does exactly while in game? How do you know when force is working? How do you know when force has faded? Does the Force buff fade? If so, what causes the effect to fade? Does force need to be reapplied every X number of times we Y? Force is a mess IMO and was obviously rushed out the door. Proper tooltips and spell descriptions for most spells is warranted. Noticeably missing for all spells are Proper UI elements that should be giving us total situational awareness of all of our spell, buff and debuff effects. -icons over enemy heads that fill "up" as we're applying stream of corruption so we know exactly which enemies are afflicted and when we've reached max saturation. As the spell effect fades the icon overhead of our enemies drains "down". -a mana bar to the left side of our character, opposite of the stamina bar. The mana bar should work just like the stamina bar, only showing up when we use mana or when mana is regenerating. -Proper buff and debuff icons with large, noticeable icons over our character's head as the buff is applied. Accompanying audio cues when the effect is fading and when the effect is no longer present. -Proper icons over our character's head when we swap spells. Each spell has an accompanying AUDIO and VISUAL CUE. The audio cue plays(different sound for every spell) and the visual cue pops up over the head of our character as we equip each spell then fades away after a few seconds. No more looking "off screen" to the tiny ass icon at the bottom right corner of our screen to see what spell we have up.