Now Sorcerer is a great class, it offers some fun healing spells which turn great csm into demigods. However it does have some flaws in it's execution. First and formost the way their weapons operate in the game, flickering flame and lash have one fatal flaw that makes me angry I didn't pack a bolt pistol (Which wouldn't matter as we'll touch on later) they cannot shoot down over railings. Despite being fired directly from the sorcerer's hands. This makes useing them for their intended harassment pourposes very annoying. The bolt pistol does not have this issue. Also fun to note is how stupidly silly it is to watch the sorcerer do his weapon switch animation to change spells. Only to take out the same empty hand as before, and proceed to shoot mind bullets. Compare this to say the apothecary who has all his tools at his disposal, and can use them without switching weapons etc. Now for a solution to this problem I'd reccomend to make spells alternate firemodes for a single weapon, since they draw from the same ammo pool. This would make offensive spells much more viable, and make warp stability less of such a fucking bitch and a half to use. However currently an apothecary on a good team can often outperform a sorcerer due to a bunch of finicky bullshit. Also buff force pls and thank you.