Deathmatch - both sides have same amount of Tickets, side that reaches zero first - loses. Just make it already!
Then you are going to have to deal with the same reason why the death count was removed, people don't like being told they aren't doing enough in a mode.
No timer ? Oh I see a lot of tun in here. Hiding as last survivor. Maybe as scorpion ? (or even worse by glitchin in a wall) Just to annoy the winning team
Then maybe with a timer of one minute if there are only 1-3 hostiles alive. To prevent Eternal Search.
There can be a game mode includes perma death based on round system or deployment -30v30 match which based on secure the area -each team have 5 min for next deployment -20 min matches and based on victory point -which team reach for example 1000 victory point they win the match. I think this kind of match can be more strategic and squad based. Also there can be team formation for best effectiveness
None of you deathmatch obsessed people are taking into account how BS some weapons are for just killing opponents...
This. Plus I don't think people are going to be happy when they see an outcome of a battle when they get roflstomped by clans that hop in to their games with their 1337 teamwork. For example 100 lives per team. Battle finishes and the winning side still has 60+ lives left while the nerds on the other side sit on 0. Imagine the amount of salty talk in the after game. I would look forward to more fortress or defensive line kind of scenarios. Razorwire, trench works, bunkers and maybe an odd booby trap or two that can randomly spawn in different parts of the map. I'm talking an obviously glowing blob of red on the ground that goes boom in your face if you're silly enough to get near it. At the least, please - just one more map!
So then tell me how it is "Tactiacal Player"? Do know how BS weapons just for killing opponents in any other Deathmatch including game? Battlefield? CS? Etc. Or even better how BS weapons at killing? They are not pea shooters to begin with.