Hi, MAJOR EDIT: Weapon balancing suggestions: - Bolters and heavy bolters - are just fine. They do a lot of damage. After watching the videos about bolterporn Proteus Lychoro posted I changed my playstyle accordingly and had some very pleasureful games. There was a situation where I found an open corridor full of orcs turned their back on me while fighting teammates on the other side and was able to make 7 or 9 (cant remember it correctly) frags with a bolter amd ONE drum magazine. The way to go is use more single shot and aim for the head. Melta/Multimelta I watched closesly and yes, if you hold the Melta long enough on an enemy he will just die afterwards even if hes not in the beam anymore. Plasma Cannon - After reading Catniums post about what is possible with the Plasma Cannon, i gave it a closer look. It is impressive.... Its long range capabilities may be limited due to its single shot range and its charged shot flight pass (and the telegraphing ofc "look here, Im a big hot ball of plasma, coming straight your way to bring a quick and bright death") BUT if youre defending smth just keep an entrance, a window, the flag terminal or whatever point you think many tangos will be passing to get to objective under constant charged shot coverage and you will see what shes capable of. Its very helpful once you captured the terminal to keep enemies away from it. While attacking a building it can be VERY useful to clear extremly good defended chokepoints. Just keep a slow steady step around the corner while youre charging and realease as soon as the crosshair is a little bit over the corner (or better make sure its far enough over it, otherwise youll just toast yourself and teammates) and imbue the ground/the walls/the ceiling in that chokepoint with plasmaballs meter by meter. The highest clear enemy multi kill was a 4x insta kill and the highest multi kill including a couple of teammates was (I THINK) at least 5, probably 6 or maybe7x. Its the perfect weapon. I made my best round ever so far with it @ 35 frags. A good counterpart for the kannon. Laeve it as it is, Im fine with it. If you got 3 or 4 players in your team that pin point their locations they can be taken out very easily and stop the momentum of the whole orc wave (which is counting on that artillery support and will get desytroyed when it stops). Mobility: I know theres a tactical reason for limited mobility. The problem still remains. Either a change in matchmaking where new players get matched with new players (or mix it up more evenly) or more mobility options would help. I will probably be updating this thread in the future. Thank you for your time. With best regards
If you use books and codex fluff you can make a case for anything in game being buffed. It just doesn't apply in a balanced game. I understand that The good old Spehs Maahrines have been painted as gods and bolter porn runs rampant in every book. The issue in the 40k universe is that as well as insanely powerful offence everyone has insanely powerful defense so " rocket propelled bolter rounds" are still stopped by power armour. In terms of the whole "Some marines have experience from more than 10.000 battles and hundreds of years of training.". Eldar have been around since the birth of the universe. Orks are an unstoppable tide. Chaos are demon infused space marines. All the fluff arguments just don't work in the game. Yes each faction is powerful but to each other they are equal. Just look at the quote on the Eldar missile launcher "The Eldar Missile Launcher is the standard missile weapon for Eldar ground forces. Instead of the primitive launching-tubes favoured by the Imperium, they use complex chambered pods designed to contain several types of ammo such as krak and plasma warheads, greatly decreasing the need to reload". This however doesn't mean that in game we get more powerful missiles. So yeah while I understand that in books space marines are painted as gods among men. In other factions books Eldar, orks and every other race are painted as equally powerful purely because they are written to appeal to the reader. If you want a game where you can play a space marine from the book. The single player space marine game is the one to go for.
Hey man, good post. You've noticed some things that feel off, and you've offered something that you think might help. Bolters I honestly don't have the stats for what the current maximum defensive build is for L/CSM, Orks, and Eldar, but I'm relatively confident that ~30 bolt rounds a kill is high. A 300 health/armour build with 120 toughness will take 9 bolt rounds to kill, and a 460 health/armour with 160 toughness build will take 17 bolts to kill. If you really are using that many bolts to kill, you might be experiencing some latency issues (or missing a lot of shots). It's also one of the more accurate weapons in this game (I think at least, it's a tight grouping), but the recoil and lower RoF can make it less fluid than the other weapons. Melta That thread you linked to is from August of last year. Since then a lot of changes have happened. With regards to your concerns, we have had a more powerful melta before, and it completely killed melee. The fire delay and reduced movement while firing help make it less of a shotgun and more of a special weapon. Melta and other ailment weapons work by applying a stacked debuff that generates a damage tick. As you increase the amount of ailment, the damage tick becomes larger. All of the DoT effects work like this- fire, poison, and melta. It forces you to sustain a burst (exposing yourself) and helps to balance against blitzing an enemy with ailment and running away while they slowly die (which you can still do, but you have to expose yourself first). Missile Launcher Missile launchers are cool, no doubt. But honestly, the role of an indirect-fire AoE weapon with dual infantry/vehicle profiles belongs to the plasma cannon. The fact that the plasma cannon has been so heavily nerfed doesn't mean you need a new weapon, it means the plasma cannon needs buffing. I would love for the plasma cannon to be become a viable all rounder again. I would also love to see some special variants for the plasma cannon, plasma gun, and plasma pistol that have special attributes such as applied fire ailment from the charged shot AoE (making it more suited for anti-infantry), or reduced AoE but the charged shot does significantly more damage (more suitable for anti-vehicle). Some day missile launchers, but realistically there's already a weapon that covers the roles you want, it just needs some love. Rokkit launchas! Currently one of the hot topics on this forum it recently. I'm on the side that a charge-up weapon with random flight path and travel time deserves to be killy, but I'm not going to discount everyone's view on it. Don't knock it till you try it though.
I'm not going to say anything but this- Try all the other races before decide your gear isn't good enough. Bolter is one of the best weapons in the game (even without mods). On Rokkits - they are so incredibly inaccurate that you are just as likely to kill a bunch of friendlies as you are a bunch of enemies. Bloody love using them
It doesnt change the fact that you cant do much when 5 ppl with that inaccurate weapon cover a 10x10m square area in a constant artillery bombardement like death zone, making it impossible to move inside the building when playing siege maps. Even if you move to the tip of your corner just a blink of an eye before the charged shot of a plasma cannon is released the enemy player still has his 3m insta kill/no revive death area of effect. All he need to do is to anticipate you peeking out your corner and place a shot roughly a meter beside you to end all your efforts. An ideal buff would be the ability to charge up the plasma cannon with a slide that indicates the charge and hold the charge for 5 to 10 seconds to release it on trigger. And if you dont shoot it would just end in a delay, a discharge like you were cooling your weapon and loosing the ammunition for that shot. If you charge up to max level it would work like it does now.
Listen buddy, you're thinkin' of the Kannon, not da Rokkit. Get yer weapons straight before you complain about them.
Well as an Ork I should be able to take sixty trillion bolter rounds to the face because my boyz and I think I'm the ardest guy around and our subconscious psychic powers make what we believe true. I also believe chainswords are puny umie backscratchers.
Yeah, but you quoted a guy talkin' about da rokkit. Take your Kannon tears to the other thread dedicated to crying about it.