We have already tons of Mele mecanics in the game, both RANGE and MELEE will have the exact same importance in the game with no favorite.... well depending of your class. I am a MELEE champion.... its actually the ONLY way I am able in the game, when lucky, to kill Nicolas our UI lead since he is sooo skilled in Range. I usually bash him to stunt him then do my melee combot to bleed him out. Miguel
Khorne smiles upon your dedication to the purest form of combat. Blood for the Blood God. Good to know that I'm not gonna be at a big disadvantage if I want to favor the axe over the bolter.
would it be possible to kill ranged as a melee(starting from range) if you out skilled the range, or is it just so huge of a handicap that it really isnt feasable without luck?
This 110%. I actually thought everything else was generally pretty nice, obviously since it's so early the animations for like running, charge, etc are a little clunky, but I hope the melee is more than Space Marine. Something like Darksiders 2 melee would be nice in terms of melee combos. So like "melee, melee (pause), melee" is a slightly different strike combo than just "melee, melee, melee". BUT, having said that, it looks beautiful for where it's at now(overall, not just art), and it's honestly more than I was hoping for and expecting for such early footage. Keep up the great work guys, I seriously think this is definitely going in the right direction. EDIT: I'm not saying Darksiders 2 is the only game with this type of melee combo system, it's just the most recent game I played with it.
I know, I will never judge a game about his graphics (for example, I still love playing Total Annihilation with friends, and I shit on peoples who only play games for graphics), but like I say, I prefer clarify a point than see the result without any opinions or advices! It's absolutely not mean! It's a kind of... taking care of a great game!
im a huge fan of games with skill based parry/ block/counter. games where they give you a very short amount of time during an attack to do a counter attack or parry. if you fail, you take more damage, but if you succeed, you avoid the attack. think in a virtual reality game, where you are sword fighting... you wouldnt want to just be locked into hack and slash mode, you should be able to use skill to beat your opponents. by this, what i mean is, if two melee got into combat, it shouldnt always be the one with the best gear.
That video surpassed my expectations BY A STORM! Even with it in pre-alpha stage I thought tha was pretty good. Now i'm incredibly excited for the final project.
Very Very feasible..... depending of your strategy. Even if Nicolas is a sharp shooter, I would move, roll and dash from one cover to the other.... obvisouly, giving commands to other of my team to distract him, until I would sneak on him and behead him!!! with great pleasure!!
I'll be watching this thread. Played warhammeronline for 5 years and the graphics in that game had a basis for what I'm looking for in a MMO like game. Bring the tabletop miniatures to life.
Our game is a SKILL game.... I wish you guys could watch fight between me and your UI lead Nicolas. We have very opposit skill.... He is a sharp shooter and I am a Melee king...... Yes, I have to out smart him in my movement and I do use other to distract him but when I get in range for Melee, with us using the exact same caractere, he has no chance..... and again when I fight Melee against David, he best me 8 times out of 10 with us using EXACT same character. He interrupts ALL my Melee combo (I still dont know how he does it!?!?) and usually kills me in less than 10 second. That is..... if Nicolas has not ONESHOT me with a headshot from Range.