see everybody forgets that everything you all complain about happening on your ranged classes in melee like :: My dbash didnt work that fierce passed through them they ducked and the hit didnt register. that should have been a clang that stun didnt work that stun did work but they cancelled it my dodge didnt work i still took damage that guy one shotted me etc. etc. etc. all this crud happens to melee players too but we can't shoot you from across the map too with abadons grace in our pistol slot ... and we paid like 400-600LP to have a weapon that performs either exactly the same or slightly better than yours you got either for free or a drastically reduced price, we dont have the tactical diversity you do we can only really help in CQC in point cap rooms and we still have to put our bodies on the line while our tactical dead fish variant caps the point. You dont ask devastators to do suicide runs on the newer seige map with the long balcony by the doors they just get to kill farm and not advance when you pay in blood to give them the chance to ... when you kill a transport it kills you back something the tactical barely has to worry about. Heres a grat idea the next time you cap a point and you clear the objective by communicating spread out and get outside if your ranged ... don't let them IN THE BUILDING where they have the advantage. Also whenever you see an enemy hold q before you open fire or as you open fire so all your freinds can help shoot and you can all get XP bonuses. believe me i know this strategy well, its pretty much all LSM have right now.
I find it amusing that the recent stats released shows that Orks have the highest win rate. Not a surprise to me at all but it was funny that some people in this thread where trying to disagree with my point by stating that orcs are underpowered.