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So... why can you dodge a successful DBash?

Discussion in 'General Discussion' started by ShadowMage, May 6, 2017.

  1. Laanshor Laanshor Well-Known Member

    Yeah, it's lag. It's this vfx about 8s when my Bash lands
    View: https://youtu.be/0ScJICpqC2E

    That's from 5 months ago, we went through a period where people were calling each other out over cheating. Was confirmed as a latency disconnect.

    They're stuck between making the vfx client side, so they register quickly but lie 10% of the time, or server side where it's 100% accurate but won't show for 100-400ms (depending on round trip lag). I can't decide personally.
    CabalTrainee likes this.
  2. Catnium Catnium Well-Known Member

    client side , if they wanted to do server side shit they should have NOT picked frankfort
  3. Ser DJ Hodor TheBurgerMeister Well-Known Member

    When and what are they changing? I am seriously doubting they will be able to make melee better without revamping the entire system.

    A Dark Souls type system at the bare MINIMUM is what is required here.

    Short of that, give us Chivalry medeival warfare style combat with better blocking and higher tier weapons having damage go through lower tier weapons.

    No more knife superiority.

    Also just fucking remove d-bash. Its cancer. Nobody likes being stuck in a slow animation or getting stunned for 5 years. Jesus Christ how did this concept even see the light of day?
  4. ShadowMage ShadowMage Active Member

    Sadly, I can't tell you. I've just seen/read multiple instances of "a change" coming to the melee system. The removal of rock-paper-scissors.
  5. That...has never been uttered by anyone at BHVR that I have seen.

    There are bugs, weapon timing issues and the like plaguing melee that they know of, and plan to fix "Soon."

    That does not entail gutting the RPS system, removing clangs or removing dBash. That is aaaaalllllll wishful thinking on the part of players, and it ain't gonna happen. They don't have the manpower or the resources to restructure their fridge, let alone scrap the melee system and rebuild it.
  6. ShadowMage ShadowMage Active Member

    From what I understood, it was mostly going to be simplified. Not sure how, and when I first read it, I wasn't happy about it, but now anything seems better than what we have now...
  7. Doge TheAngryDoge Active Member


    I know a lot of people want to see this kind system but I still think the entire flawed premise is you do not have time to duel in this game, unless you catch some goon trying to lone wolf it up attempting to melee duel someone is simply asking to get shot by the other side (or overzealous members of your own side). A melee fight in this needs to be over in 2-4 swings max. Problem is doing this without turning melee into an "I got in range, so I win automatically" because while some players may use this argument because of the plight of the ground assault melee, it does not apply in the slightly to Jump Troops, and both of them share the same weapon pool.

    Dark Souls is 2 v 2 Max IIRC. And Shitvalry has full on melee FF as well that discourages "helping" unless you know damn well what you are doing.
  8. Dark Souls 3 is now like 4v4 max IIRC.

    More often it's 2v1 or 3v1 though :p

    IMO a duel should be the result of two knowledgable, similarly players meeting and the game should accommodate that. It shouldn't happen from two vastly inequal player coming together and spamming at each other in melee.

    But is part of the problem, to me. Range has its desired power level right now, they feel as powerful as they want to be. Melee isn't getting to live out that fantasy unless they attack someone in the back, that's their desired power level. Into the mix you throw stupid dictums like "GWS says we can't have a block button", further tying hands on possible solutions to the overall design.

    The more I think about it, the more the idea of "I'm in melee, I win" sounds appealing; if only because it's a predictable set of rules. Watching bolter videos of guys just mowing down crowds of people with headshots makes that a little easier to envision, as well. Give everyone their melee attack and let the damage pass through. Melees will get their two to three kills when they wade into a crowd before the damage overflow gets them, or they get gunned the fuck down immediately by the guy capable of shooting through a crowd. JPAs become primary targets due to their ability to kill and then get away from the reprisal, and they probably eat some Fuel nerfs as a result.

    I dunno, 40k is practically built on the concept of personal heroism. That's kind of at the core of 40k melee, and it's that expectation BVHR is having a hard time translating into reality. The TTK is so low in this game right now on average that you are not left with a lot wiggle room with what you can do. So while "I got in melee range, you dead" may be a sucky meta that will be difficult for ranged (who are just rolling in it right now) to adapt to, but it's seemingly one of the only metas left if you want melee to feel as powerful as ranged does.

    For the record I know there are melee videos out there too but I like I said in another thread, the clips are almost always a guy rolling into a room full of people who don't know they're there, and who are often slow to respond. The same could be said of bolter videos I suppose.
  9. Davoodoo Recruit

    You realise removing rps would be cheaper than fixing it??

    You remove stagger from getting hit by melee and you remove everything but fast attack and youre done.
    Even balancing at this point would be cheaper as you would get rid of entire bogging down melee as balancing problem to begin with. It would be nothing but number crunching and scaling animation speed.
  10. I don't know if either of us are truly qualified to judge what taking the RPS system apart would entail.

    But to use your example....no stagger, and you just eat bolter to the face between attack frames. That already happens as a bug right now, where you get one hit in, and then your opponent continues shooting you at point blank range and you die. What about stagger for heavy weapons?

    There are plenty of considerations when you take away a core mechanic in a game, because so many assumptions in other things rest on it. I.e., nothing is as cheap and easy as it sounds.
    Ravenminded likes this.

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